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A jam submission

FIRE! escapeView game page

Your house is on fire! Throw everything you can outside so you can escape bankruptcy!
Submitted by renolc.games — 1 day, 3 hours before the deadline
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FIRE! escape's itch.io page

Results

CriteriaRankScore*Raw Score
X Factor#383.1644.143
Fun & Design#493.1644.143
Music & Sound#502.8373.714
Overall#503.0373.976
Technical#512.9463.857
Graphics & Animation#543.0554.000
Focus & Theme#613.0554.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

How did your team implement the focus (and optionally, the theme)?
The game is about racing the clock. Everything in the house will eventually burn up, so you must get as much out as you can before then. As for escape, you are trying to escape bankruptcy. Everything you save has a monetary value that is tallied up at the end.

Team Size

Solo (1)

Will you continue work on the game after the jam?

Undecided

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Comments

Submitted(+1)

Cool idea, good realisation, this game is great in every rating category 5/5, hope to see it on steam one day and tell my friends I played it once on prototype stage 

Developer

Thank you so much for the kind words 😊

Submitted(+1)

Awesome game. Please turn this into a full release, it’s such a fun idea, I would pay at least 5 bucks for on steam. I think a crosshair would be great improvement and the mouse sensitivity is odd.

I like the gameplay, it’s fun. I like the artstyle, it’s cute and enjoyable.

Developer(+1)

Wow, thanks for the incredibly kind words! 😊

As for the mouse sensitivity, did you happen to see the slider to adjust it in the pause menu? I’ve had at least one other person miss that it’s there since I didn’t include it in the main menu options, so some players seemed to have missed it entirely. 😅 My bad

Submitted(+1)

Yeah I saw it later, but I didn’t even think to pause for settings haha

Submitted(+2)

I love it actually.  Just wish I could see how much I'm saving in real time.

Developer(+2)

Thanks!

In hindsight, yeah, a counter or bar or something showing how much you saved in realtime would probably be a good idea. 😬 I might expand this idea in a post-jam update or something, so it’s good to have feedback.

Submitted(+2)

What a goofy, fun time! A good use of the physics. I think having to try to get the stuff out and deal with the physics was a good balance. Definitely stressful in the sense of being stuck in a burning building! :) Fun game!

Developer

Thank you!

I did intentionally leave some of the physics difficulty because it felt very real when trying to get some bigger stuff out. Like when trying to move a sofa into a different room and it seems impossible and you think “how did I even get it in here in the first place!?” 😂

After watching Vim play though and hearing more feedback, I might experiment with a bit more of a manageable rotation method. Maybe where it doesn’t rotate while held so you have more control or something.

Submitted(+1)

Very well done & fun !

The rotation with big objects was a bit hard to grasp but apart from that it's pretty straight forward fun in chaos.

Great job :)

Developer

Thanks for the kind words. 😁

Submitted(+1)

Game was fun, I didn't have any problems playing and I don't think I ran into any bugs. A clever way of handling the focus and I understood the theme of escaping bankruptcy, but I think there maybe should have been a starting number of money you needed to save to escape bankruptcy. It would have been nice to have had a mouse sensitivity option, but overall it was a flushed out game. Good Job! If you would be interested in checking out my game and giving any feedback I would really appreciate it! My game is called Sea Wyrms. Its a multiplayer game, so I suggest trying to get a friend to play with you, but its not necessary.

Developer(+2)

Thanks for the play and feedback! I have it on my todo to review more games when I have a chance and I’ll add yours to the list. 😁

So I do have mouse sensitivity option, but only while in the game itself in the pause menu. My thought was players wouldn’t know what sensitivity felt right outside of the game itself, so I excluded it from the main menu options. But now I’m thinking it might have been better to just have it in both so players would know it was there. 😅 Live and learn I guess.

Submitted

Thanks!

Oh, I'm sorry I missed that, what key opened the options menu in game?

Developer(+1)

Escape pauses the game and will show the options as well.