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reo

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A member registered Jun 05, 2022 · View creator page →

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I did not expect to have this much fun on the game I burned around 30 minutes. Gameplay is engaging and time is always just enough to get you at the edge of your seat. The minigame of having to gather ingredients in the ocean was also really interesting, though I wish it ended as soon as you gathered all the ingredients. Other than that personal nitpick though, great game!

Pretty cute and fun! Nice art and solid programming. I’d love to see this expanded with more upgrades and objectives in the future since I managed to meet all the objectives by day 3. It starts out simple at first, but it gets hectic real fast. Great job!

Pretty fun! The boat was hard to steer at first but once you sort of get a hang of it, I get dopamine rushes. Though, judging from the other comments it would be great to tweak the controls to make it easier to steer. Nevertheless, great job!

Pretty fun! This takes me back to my scratch days (Lowkey envious that you got into gamedev this early), but you actually managed to implement a good game feel using it! The collisions with the tentacles are off sometimes but that’s just one of the limitations scratch has. Nevertheless, great job!

We actually had more plans for the fishing mechanics (i.e. obstacles, enemies, etc) but ran out of time to actually implement. We’re hoping to add them in the future, though! Thanks for the feedback!

I practically stayed just to read your ramblings and you know what I enjoyed it. The atmosphere on this one is really cool, and I love how the mechanics stay true to how satellites actually work. Pretty neat!

Pretty neat! Assets are cute and the smooth animation and movement added on to it. Gameplay is pretty simple but executed nicely, and the swinging mechanic is pretty nice, but unfortunately I kindda had a hard time maneuvering it (its probably just a personal skill issue though). Nevertheless, still had fun!

Cute game! The mechanics are simple, the art and animations are nice (love the screen transitions), and the progression is balanced. Though, I wish the valves looked more emphasized so that they won’t blend in with the background because they were kind of hard to spot in my screen unless I really squint. Even then though, great job!

Pretty fun! I’m honestly impressed with how much content and mechanics you managed to fit in the game, especially for solo work. Assets are really good, and the characters are charming with their dialog and how they’re animated. My only nitpick is that I wish travelling was faster at the start because most of the time in the early game is spent looking at the minimap waiting for your boat to reach from point A to point B. Other than that though, I can see myself replaying this.

I’m not usually the type to be reading too much into in-game text but I actually found myself enjoying reading the stuff here because of the charm, also I really adore the art style. Pretty neat!

YOU STRONG BEER

KOFIII thanks for playin dudee

The polish in this is really nice, I think I got all 4 of the lowers but the gui wasn’t updating so I’m not sure. Anyways, great job!

The vibes of this game is divine! The boxlings are very adorable i wanna take them home THE WAY THEY PICK UP AND WEAR THE FLOWERS IS HELLA CUTE 10/10

Awww the story was cute. The minigames were also really nice. Really sold the relaxing vibes. Great job!

The art style, audio, and mechanics really sell the cozy vibes this game is going for :O. The visualization of the wind also makes the controls intuitive personally. Overall really nice!

Love the idea of mixing a sorting game with a puzzle game. The movement of the models also felt really satisfying and polished. Though I wish we had more time to actually organize the cargo items or maybe lessen the size of the cargo boxes because it doesn’t really feel feasible being able to perfectly fit all three of them whilst juggling with the sorting game and cramming under the time limit. Other than that though, great job! :O

Moving the documents were a bit cumbersome because the center of the sprites move to the mouse instead of them moving relative to it which wasn’t ideal considering the entire gameplay revolved around hectically combing through passports and approving them, but I still had fun once I got a handle of the mechanic. The portrait heads were also pretty cute! Overall nice game!

Nice cozy game! Was a bit confused in the first few attempts but eventually figured out how the mechanics worked. The collision indicator wasn’t as clear because I originally thought the yellow outline meant it was a bonus or something. Pretty fun to play tho! :0

Pretty nice! Almost dismissed it as a sokkoban clone until I figured out the mechanics. The difficulty curve through the levels were pretty light but as is expected for jam games. Though I wish the controls were more consistent on either the use of mouse or keyboard because having to switch between the two when using items can get a bit tedious. Other than that it’s pretty fun :0

Actually, one of the wittiest takes on the theme I’ve seen in the jam. Movement is smooth and the graphics are nice and minimalistic which suits the entire concept of the game. Had mini adrenaline rushes just trying to get past 30. pretty cool :OO

Took me a couple restarts to figure out the mechanics but it’s actually pretty fun and satisfying once you get a hang of it and actually start making networks of railways. I do wish there was an option to speed up the time but overall it’s pretty neat :0

Pretty fun to mess around with, I wish we got something similar to the glider earlier in game because it was actually really fun to maneuver around but I guess it’s a worthy reward :0 also yeah same as the other comments the lag made the game unplayable on edge after the first round so I had to switch to firefox to play it. Other than that, pretty nice !

I tweaked it a bit to make it more apparent but aww thank you!

oh yeah it was the particle system crashing the game because it wasn’t compatible for web, I just fixed it rn tho! :0

also I wouldve eaten more cookies if I had milk which I had unfortunately ran out of

The windows and linux versions are up! The mac and web versions will take some time to port so I’ll do them later when I get home