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All in a Box's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #15 | 3.526 | 3.526 |
Enjoyment | #19 | 3.368 | 3.368 |
Use of the Limitation | #21 | 3.368 | 3.368 |
Overall | #27 | 3.224 | 3.224 |
Presentation | #45 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1: Jatin Korram
Software used
Godot, Piskel
Use of the limitation
All of the tools that the player is given are stored in a box that can be moved around and only accessed from a directly adjacent tile. The player can only carry one tool.
Cookies eaten
Unfortunately, only two :(
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Comments
Pretty nice! Almost dismissed it as a sokkoban clone until I figured out the mechanics. The difficulty curve through the levels were pretty light but as is expected for jam games. Though I wish the controls were more consistent on either the use of mouse or keyboard because having to switch between the two when using items can get a bit tedious. Other than that it’s pretty fun :0
Wonderful concept, would've loved to play more! Using the mouse felt a bit cumbersome especially when reaching the end of a level (would've loved to just press E to advance to the next stage), but that's a very minor complaint. Overall great work with a great idea!
Fun simple game, the color palette has a cool vibe. Well done!
I like these kind of games, works well, I would have liked easier controls - maybe just find a better alternative to the mouse clicking. Great work though, keep it up.
Always love a sokoban puzzle game, especially with a very cool mechanic involved. Besides what other people have said (sound effects and music), my main gripe is just how little puzzles there were to explore the mechanics! With some more work, I could see this being a game with very deep interactions even with just those few mechanics. Keep up the good work!
Fun puzzles. Great game!
Glad you enjoyed!
The unique concept is great! I did wish it had some sounds for interactions and stuff and the drag and some levels like the last one had ways of beating them without using everything but overall it was pretty good.
Glad you liked it!
Like I said in the reply to Jax, I also wanted add SFX to the game but my lack of experience (with audio), along with SFX not being the priority (or learning goal) for this project, prevented me from doing so. But I do plan on coming back and adding sounds to this project after I learn SFX and Audio design during future jams! :)
The mechanics of this game is really interesting and unique, I had fun playing it! The visuals are great too!
Some levels to me didn't utilize the mechanics well enough, and I wish there was some audio, but great work overall! :)
Thanks for the feedback! I am glad you liked it. :D
I also wish I could have added some audio, but unfortunately, wasn't able to do so in a reasonable amount of time (lack of experience with SFX and audio in general). Though I am not too upset about it as I was able to do what I wanted to do for this jam (work on what my previous games struggled with):
Edit: But I do have plans to learn Audio and SFX design during future jams! :)