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Retrobeat
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Super satisfying explosions and impacts! Everything feels nice and weighty. I really dig the colour palette and general concept. I do think the sprite detail gets a little lost with all of the pixel-perfect sprite rotations, so it's a little hard to make out what some sprites are when they're in motion, but other than that I really like the aesthetic. Nice job!
I am a simple person. I see an option to give my plant shurikens, I give my plant as many shurikens as possible. Nice job on this - The music works, and the mechanics are simple yet effective. The sound effects were the only thing that made it feel a little less like a Gameboy game - If you're already using GBStudio for the music, you'd be surprised at what kind of sound effects you can achieve by using that or something like Milky Tracker if you get creative. I enjoyed shooting plants very much.
Oh man I LOVE this aesthetic. The colour choices are giving me huge old SMT vibes. The gameplay is super smooth and responsive - I'll add however that I do think the gameplay and music choices feel much more SNES or even Sega inspired in terms of gameplay rather than Gameboy. But boy do I love that boss design!
YO this one grew on me the more I played it. Aesthetically it looks fantastic. The sprites make gorgeous work of the limited palette and resolution - My only suggestion would be to make interactables more noticeable, since the whole environment is so detailed. The music is Gameboy as hell - at first I wasn't sure if my palate was quite adjusted for some of the tonal choices, but the more I listened to it and got into the game I was enjoying how intentionally unsettling it was. Really nice job overall!
So I had the same issue with the arrow keys - but I switched to WASD and had more success. I really love the aesthetic! the sprite work is fantastic and I love the crypt theme. The music was cool, but a little more modern than what I prefer for a Gameboy game. Despite using WASD for movement, I did still find the controls quite clunky, and some of the collisions were a little unclear. Great job though! I'd love to see it more fleshed out with a smoother control scheme.