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rhruocco

21
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5
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9
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A member registered May 16, 2020 · View creator page →

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Great art - super fluid animation! I think the main thing to add would be more complicated enemy behavior.

This was surprisingly in depth, well polished, and fun! Huge props for how big the map is here. I ended up playing for about 10 minutes and I survived one storm, but then another one looked like it was about to show up but never did. I think the biggest issue is that the navigation is confusing and it's extremely easy to get lost. But overall this was very cool 

I like the idea of having the jellyfish guy be a double jump that you have to position properly.

Incredible work. This is insanely polished! Love the atmosphere, graphics, and the very visceral feeling fishing mechanic. (love the way moving your mouse mirrors the feeling of pulling your rod) The only gripe is that sometimes the fire was hard to put out due to it not registering that I was clicking on it. Other than that this was completely fantastic!

Simple but surprisingly fun and polished execution. I think the story beats could've been more spread out so the Player doesn't go long stretches without seeing them. The lighting was very pretty. Well done overall!

Although I was confused at first, I ended up enjoying the gameplay - flying around to avoid enemies while your power meter recharges is surprisingly fun, and I think you should design levels around that more! I definitely think the game is in need of some kind of tutorial, as I wasn't sure how to attack or who to attack at first. But nice start overall

Liked the general mood of tension. It ended up being hard to avoid the devils though due to their fast speed and no invincibility when you get hit

Great little short story! Great job for making a fully realized piece for this jam. The only big thing to fix I'd say is the minigame ui/controls - it would be nice if it locked you in place when you performed them, and sometimes the button prompts lingered after I completed them. But great work overall!

Great little short :) the pixel art/animation was really well done and the movement felt very nice, well done!

This was insanely impressive. The UI alone is killer, but im also impressed with how polished it all feels for the time frame. If this became a full thing I'd totally play it a bunch, well done!

A bit confusing to discern what was happening at first, but pretty cool once I figured it out. The idea of getting to choose which enemies you fight is fantastic - and I am a huge fan of the paper cutout art style. 

Great execution of a simple concept - loved the minimalist art style!

Incredible work. That was a wonderful little experience! I like how you took a galactic-level conflict and framed  it all around one physical struggle taking place inside one ship!

Love the unique, morbid concept! I ended up playing like 8 rounds I think this could be turned into something really cool

This was pretty addicting for such a simple game! felt very nice to control

Good base for a dinner dash style game - lots of good gameplay systems in place for such a short amount of time

I really liked the concept of tagging in and out of a single boss fight, I think there's a lot of potential there!

I wish I had someone to play with, this looks like I could be really fun! The randomized moveset is a great idea that would surely make for lots of chaotic matches. Animations surprised me with how fluid they were. Nice nice work!

This was surprisingly fun for how simple it was! The pixel art is fantastic. The grid system worked very well without too much jank, the perks were fun, and overall I think this would be a great base to add more twists too to develop into a full TD game.

hi :-)