It's challenging right away being started out with just a basic attack that can be used once every few seconds and has very limited range and duration. Interesting! On the wave right after I unlocked magic, then using two heals, it said press P to continue, but even when focused on the game, no buttons would work anymore, so there may be some bugs to consider fixing. Other than that though I think the game was really fun, and liked the music that plays a lot it's very unique!
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A Monk's Quest for Soup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #533 | 2.903 | 2.903 |
Theme | #607 | 2.935 | 2.935 |
Audio | #622 | 2.839 | 2.839 |
Game Design | #622 | 2.935 | 2.935 |
Overall | #702 | 2.806 | 2.806 |
Fun | #738 | 2.710 | 2.710 |
Graphics | #902 | 2.516 | 2.516 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The monk takes a moment to meditate and be calm between waves. If one is to beat this game they need to be strategic about when they meditate and are calm. If not, they will surely be swept up by a strom of dishes and cutlery.
Did you write all the code and made all the assets from scratch?
Yes
Comments
Great execution of a simple concept - loved the minimalist art style!
Nice concept. Didn't know there was a limit to meditation until it was too late lol
I like that the shooting dishes try to run away from you. It adds a lot to the combat because you don't just run away, but also have to chase the enemies sometimes. I had some problems with the controls though, the dash button is not on shift but on another button. The attack also sometimes does not work when clicking just once.
i liked the idea , the game is so fun and i liked enemies variety but there was a delay in attack with mouse button it made the game hard i hope u fix it
anyway good job i had fun playing the game :D
I like the idea, but i got soft locked on wave three because p wasn't working
Nice game! Like the concept a lot. Some of the actions feel a bit weird, like having to hold click to attack, it feels weird not to be able to attack if you just press once. For the fireball too, not sure I understood what was going on: I pressed once, it worked, and then it never worked again. Lastly, pressing P didn't work so I couldn't finish the game.
Overall some nice work there still!
Fun game. Quite difficult. I liked the use of theme with alternating between meditation and fighting. It's pretty funny to have the monk fighting dishes :D
interesting concept, loved to use the special. Cool pixel art
Cool use of the concept! pretty similar to mine as well. Everything was great about the game, the sounds, the enemy AIs, the meditation mechanical choice, everything. Except for one, the tutorial in the menu. It took me a bunch of tries until i figured out that i had to hold the LMB to attack properly instead of spanning it. And i never got to dash... I didn't figure it out but overall Great Game!
Also it would be a bit better if you got an extra meditation before the final boss if you were out of meditations but you only had 7 days.
This was a fun challenge! I had to restart a few times to get used to the combat, but I eventually got the hang of it. Overall, well done!
Unique overall theme of your game as well as the take on the game jam's theme. The attack mechanics felt a bit odd at first, but after a bit I got used to the recoil of sorts. Well done!
Absolutely loved the unique take on the theme! The pixel art is charming, and I appreciate how meditation serves as the calm before the storm. The gameplay felt challenging yet rewarding. It took me a little while to get used to the attack mechanics, but once I did, it was a lot of fun. Great job overall!
Love the theme interpretation, who doesn't love some ramen noodles! It was a bit tough initially especially before the fireball unlock but I really like your different enemies (and how they are plates and pots). Maybe the swing being a bit farther would be easier for a noob like me :D Keep on jammin!
really liked the pixel art assets! the idea of meditating acting as the calm for the theme is pretty creative too. attacking took me a little bit to get used to, but i still found the game fun whilst being a little difficult still! some aspects seemed a bit small on my screen but still a solid project nonetheless!
Love the concept and music! was hard to get the hang of attacking especially since it was so zoomed out, but nice job!
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