Incredible work. That was a wonderful little experience! I like how you took a galactic-level conflict and framed it all around one physical struggle taking place inside one ship!
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To Sail Upon a Sea of Stars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #11 | 4.552 | 4.552 |
Audio | #18 | 4.069 | 4.069 |
Overall | #42 | 3.845 | 3.845 |
Theme | #108 | 3.828 | 3.828 |
Game Design | #146 | 3.655 | 3.655 |
Fun | #180 | 3.586 | 3.586 |
Innovation | #223 | 3.379 | 3.379 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It takes place during a highly tense period of rest (calm) right before a major decisive battle (the storm).
Did you write all the code and made all the assets from scratch?
I used some code made by others in the form of plugins (Full credits in the game and itch page). Other wise I did everything from scratch.
Comments
Really fantastic game. The story line is perfect and I also love the art style. Very well done.
Beautifull pixel art style, the history is interesting, and the game is inmersive
Wow this was a very refreshing experience! A super well polished story driven game, with really cool graphics. The commentary on the different forms of political rule was super interesting and made me pause a bit. It really echoed many ideas from Aristotle. Loved the message at the end also!
Really hoped the experience would be longer, definitely something that deserves part 2! ;)
Really cute! I enjoyed this. Just wish it were longer and had other gameplay mechanics. Pretty impressive with rpg maker though
really nice story! liked the simple tension of the window breaking combined with the correct/incorrect dialogue. felt like it was a fairly synergistic combo. by the way, i feel obligated to plug Axelay, a shmup for the snes. judging by your visual/musical taste you'd probably really like/draw from it. or any snes shmup really. thanks for entering!
ps- i also experienced the copied dude thing, i think it has to do with getting thrown away while an animation is still playing. not sure though
Oh i used to love Axelay! Haven't thought of it in ages. I guess it must be ingrained deep inside my aesthetic core. Thanks for playing and I'm glad you enjoyed it! And thanks for pointing out the double dude; i'll try to recreate what you described to see if he shows up and how i can fix that.
Also, looks like you pushed me to 20 ratings too! Much appreciated <3
That was a super lovely story, and I absolutely loved the art style and music. The ending was really sweet, but sadly the moment was kinda soiled because there was a glitch that caused a copy of the second person to show up. It was an amazing little game, good job!
Thanks for playing and i'm so glad you liked it <3
If you have a moment, could you please give me a little more details about how and when the copy of the character showed up? Did it stay on screen or come and go quickly? At what point during the game did it appear? I am play testing a lot but am unable to make that happened, so i am curious about the details so i can fix it for future versions after the jam is done. Thank you again so much
What a lovely little experience. I haven't played multiple times to experiment with different endings and such (I'm sure something happens if you let the second character break the glass...), but in general it left me with a sense of... peace. Like the calm before the storm, indeed.
I was expecting to see the actual "storm" at some point, and that took me by surprise when it didn't happen, but then it hit me: this is a moment frozen in time, a little chance to capture an interaction in the middle of a crisis, and to see how two people find their lingering hope together.
Loved it, in all its graceful simplicity.
Loved the presentation. The art and atmosphere were great. I had an issue where another copy of the second guy spawned in while I was talking to him.
Great art, wow. Sound design and just the aesthetic overall is well done.
Font is a bit blurry, would be nice if it were crisper.
Loved that failing a dialogue did not mean instant failure.
This is really great. Loved the dialogue, it looks and sounds amazing and really feels like a complete, finished experienced.
Really liked how the calm itself created the tension, and we never even had to see the "storm".
Beautiful game, never heard of this game engine.
The animations are stunning, and I liked the story as well. Good, good stuff!
Well done for this game! It's well polished and looks like a finished game!
You were able to convey a lot of emotion in a short time, well done for that too.
I liked this, short and sweet. A meaningful take on the theme as well. Nice job!
Hee-ho. Cool art. But I can't stop man from making extra ventilation in ship (I can only move near him and watch, any other button nothing do)
I really loved the visuals of the game, the animations were very nice. The controls felt smooth too. Overall a very good game, well done!
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