It's a tough thing, it feels like the amount of work to finish a game just kind of stretches out forever it seems :D
Rileys Legacy
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I love the text throughout the levels, and to the contrary I thought the level design was really fun. It was juicy and fast paced and I really liked it. There was a part where I bugged out and couldn't jump and couldn't progress any further, but fixing a few bugs and I think this game would fit in great on the app store.
This game is gorgeous. I am in love with the lighting and the minimalist design, and it fits great with the gameplay. When the first enemy killed me, I almost jumped out of my seat! I would definitely get some slower, more ominous retro music in there, and maybe a redesign on the character/ enemy sprites, and this is ready to publish on steam. I'm impressed this game is so polished in such a short amount of time, nice job!
That is one cute little square. I felt pretty bad forcing him to dive into lava over and over :D
Fun concept, worked great for the jam! If I would change anything, I think the jump was a little floaty and a higher gravity scale might help with the game feel, but that's just my personal preference. Great game, nice job, I'll have to check out your channel :)
Wow, the UI in this game looks really good. The action selection and all of that looks awesome, I'm really impressed, I can't believe you were able to bring so much together in such a short amount of time. Mad props for an ambitious jam project, I think you pulled it off nicely! I think a tutorial would be really helpful to teach some of the intricacies of the game, add some polish to the animations, and this would make a great full release :)
I love the sound design and the cool look, this is probably the most creative concept I've played for the jam. Super different, and the emphasis for speedrunning was a smart move, it fits this game really well. I think teaching this game to the new player is pretty tough, just cause there are a lot of moving parts, and if you decide to develop this more I think nailing the tutorial will help a lot for a full release. Great idea, and well executed.
Man those enemies are tough! While I think it was a bit too tough, the nostalgic gameplay was great. The enemies animation's are great, and it felt like I was breaking some unspoken rule by going to the left which was awesome. Weird how things like that can get ingrained in the minds of gamers. Anyways well done :)
Haha this is a great little game!! Delightful idea, I really liked soaring through the air and then getting points when I hit the ground. I think if you added a little more friction to the movement that would help the experience, it was a bit ice skatey. But that's a small thing. I also loved your little developer's journal, that was a nice personal touch! If you get time to develop this one a little more I'd love to play it some more, but if you are busy with the other game jams I get it :)
Whoa I did not expect that! I opened up the menu, clicked play, and dang the game looks and feels really polished for a game jam game. I would love to see you work on this more, once I got the movement figured out it was really satisfying and compelling movement scheme. It was good that I read the description before I played so I found out the movement controls, but I kind of get it I imagine the controls are better with a controller. I did bug out once when I died and then couldn't see my character, so a few things to fix, but I loved your idea.
I really liked the look of the game! That unique, tile based darkness reveal style was really satisfying. and worked really well. The trick level with the tricky climbing made me laugh :D
I'd say if you made the jumping a little less floaty it would help the experience (but that's just a personal preference). Love the level design, nice job!
I really liked the look of the game! That unique, tile based darkness reveal style was really satisfying. and worked really well. The trick level with the tricky climbing made me laugh :D
I'd say if you made the jumping a little less floaty it would help the experience (but that's just a personal preference). Love the level design, nice job!
Wow! I enjoyed that so much. The writing was really fun, and once I understood what was going on, I had a total blast. Looks great, plays great, and I laughed a lot :)
To my chagrin I got pretty frustrated at first as I banged my head against the wall trying to kill all the waves up front, but it was great, nice job.