Me - I am the talent. Very talented. Super talented. Ultra Talented.
RobinTheHoo
Creator of
Recent community posts
Thanks for taking the time to review the game.
You're right, restarting should be easier. Also the vinyl spawning is a bug that got introduced last moment and we tried to, but couldn't fix it.
I'm glad you enjoyed the game. Really appreciate the criticism and praise.
This comment really made me happy :))
Love the color palettes and art style. Had a bit of fun playing through the game. As ykuli said, Lv 5 was burtal.
The only thing that confused me when I started was the objective. I didn't know what I was supposed to do and for how long. If there was some sort of feedback for that, it would've been nice.
Kudos, good job with the game.
(Edit: Did a couple more runs and explored the game a bit more)
Kinda what Hank said earlier, I don't really think there's a lot incentive to expand to multiple lanes. Especially because it costs a lot to put down a unit.
Since, the cost is high initially, I was really wary of using a unit willy-nilly. But once I tried placing more campfires and trying different units, I realized I earn fire more frequently, which was super nice <3
Super super fun though, good job with the game !!:D
Really sick concept, the controls are a little hard to get used to but that's not necessarily a bad thing.
The A and B really messed with me, I couldn't really tell what the two separate things were for until I messed around with them a bit. But that exploration cost me a couple of attempts at the run level
Other than that, had fun playing the game <3
On the third level (I think, the one with the Left and Right moving platforms triggered by tiles), it was really frustrating not being able to see how the moving platform was behaving.
It was a nice concept though, the first cutscene art had really nice composition, and the green water swishing animation was super nice as well.
Great job with the game :D
I feel like this game needs a different format of input system. Because key pressing at such high intensity gets tiring and I can't keep up with it.
After a couple of runs, I could spend longer but it would've been nice to see some depth to the mechanics or level design.
Fun game though. Hooollllly,,, It was sooooooo chaotic XD
Hi, this was a really fun platforming experience. Although, I experienced a bug on Lv.15 where I glitched inside the walls. Haha, maybe you can have a look at that.
Other than that I think it's a cool game, the difficulty scaling is nice. The hints at the top are really nice, maybe try to find a way to give hints a little less explicitly next time ? It just feels more rewarding if the players figures it out themselves instead of having the answer handed to them in written.
Also, adding difficulty to level design while making more fun-feeling mechanics would make it a more fun experience imo.
I really enjoyed it. Good job <3