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Robotnik

16
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3
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A member registered Aug 10, 2021 · View creator page →

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There is actually, its the heart sign on the left where you can see how many hearts to go :)

Cool that you had fun haha!

Actually it is exactly like this already, white can't hurt white and black can't hurt black no matter if bullet, ship or enemy:D

I love the idea and its implementation is really good, the transition is smooth. I struggled a little bit with the enemy design in 3D, it was so hard to dodge :D and with starting from the beginning everytime, a little frustrating. Maybe a checkpoint after the first 3D switch.
debuggin display messages in the left top from unreal feels to real haha

I struggled to actually hit the enemies because the laser would not shoot where my mouse was (it was lagging behind). A little hit feedback would add so much juice btw . The graphics look awesome, i love the title screen and the ingame look through the monitor, well done!

Thank you for the feedback :) Good to know that it was not obvious!

Thanks for your words, really appreciate it :D
I ran out of time for a proper tutorial so i tried it with this help screen so yes every color in the game has an effect on the other, the  white spaceship e.g. is invincible against white enemies

It could be a really cool game because it has something oddly statisfying to blend between songs and the gameplay is well done but i have to say that i couldnt play long after the tutorial because the sound when i click smth (the "wooow") was too annoying and my eardrum just exploded whenever somebody called on the bottom :D
change the soundeffects and its safe to play. Maybe its me that finds it irritating

Haha this was so fun to play, because i played wario ware all day long back in the days so this was really a nostalgic experience. Thanks for that :D

Super cool idea of taking the standard formular of a side scrolling platformer and mix it up with these lighting effects, it was a real "ahaa" moment when first encountering the all consuming shadows :D
I would suggest tweaking the character control because it is not something you would expect to be this hard as a "simple" platformer. Dont get me wrong, you can definitely speedrun this with enough practice but it would be way cooler to experience the mechanic with the lights itself instead of struggling with the controls. Nice short mini game :)

using godot 4 for all my games, tried to learn UE5 a fair amount of time but was overwhelmed by everything I tried to implement:D

Original concept for Pong, love the rising tension. Short but effective :D

thanks you for playing! The speed was definitely smth I wasn't sure about,  good to hear :)

Really cool approach to the theme, i liked the switching back and forth mechanics while trying to figure out where to jump next. I had a little trouble with the player and collisions sometimes: the movement felt not so fluently and in the 5th level or so the game crashed but really well done in this short time :)

Wow i had a good time playing this game, its fast and intuitive to play. I actually got to the end at first try, so it could be a little more difficult in my opinion, but thats my taste. Great job!

thank you for the kind words! appreciate it :)

I'm sorry to hear this, i kind of resolved this for my browser, so it should be good now :)