Yep, it's based on real life experiences of man who does exactly that! Cool to hear that someone got that without reading the about page :)
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I honestly didn't expect to get whole lot of game time out of this but I stand corrected. It's an advanced game of "spinning plates" and I love it. Can be quite challenging (I got stuck on "Dank Depths", day 7 I think), but captivating try to balance everything just right to make it through. Well Done!
The background music is spot on!!
One fairly major bug (but simple to fix!) I found was there is no gravity on the player object and somewhere along the line, I must've stepped up on a box then a table then a pot plant then the walls and never came back down. The player needs gravity or the character controller needs it's step height brought down to zero.
This felt like a creepy nightmare. The movement being slow and methodical with no way of getting faster, I've had countless nightmares like this. I pushed myself far past what was comfortable for me so I could review more accurately. I couldn't finish it though, I was far too uncomfortable haha. 10/10 creepiness for having me willingly stay in a nightmare!
Reminds me of games from the late 80's early 90s, the slightest mistake and it's back to the beginning for you :) I did enjoy the stealth element and learning to move your enemy in a certain way with the decoy. I think it'd be nice for the player to have a few more easy wins before adding too many moving parts, but maybe I'm just bad haha. Neat concept, keep working on it I think it'll be a pretty great little game
if there is a reload button would be a great idea to communicate that to the player, like the first time they run out of bullets show a message with the button they need to press to reload. However, if having limited ammo is part of the stealthy nature of the game, than that's cool.
It would be nice to be able spot enemies before they spot you. It's a game of chance at this point as to whether they are facing you and therefore shooting you before you're able to see them.
All in all I would like to see this game developed further, with some polish I think it will be quite fun.