Oh and I never printed "Press enter to play" on the title screen (oversite on my part!) I hope that helps.
Roolow
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Very clever and fun. Excellent execution of the theme. It reminds me of a more advanced version of chu chu rocket. Though like chu chu rocket, I think it would've been nice if I could've predicted what the player was going to do somehow, as Im not sure the completely blind trial and error is as fun as making more informed decisions. Regardless it didn't ruin the game for me, and I found it refreshingingly unique! Well done.
Interesting, because you're only managing linear events this almost has a type of "idle game" appeal.
Maybe I didn't get far enough, but I would've liked to more types of enemies. Best thing to do is to counter the player's main behavior. So if you had fast missles that the player wants to dodge instead of trying to be in the same lane as, it adds a little more spice.
Its true that the narrative elements did get mixed up about before we finished. If I could've implemented our original idea, the assets would've made more sense. But late into the process (Sunday!) we had to change things up. The artist made everything himself and we were too happy with their quality, and besides had no time to adjust. That's how these things go I suppose. Thanks for the feedback!
Ah yes, the original mechanic idea would've been more intuitively alined with the theme then what we ended up with. What it is now is really that you can only work in one direction at a time (and putting down the cracks takes time). And that it's a one minute game. Thank you for playing, and for the feedback!
I liked that you needed room on the tongue to "stick" objects to it. A few times had to reorganize which felt rediculous but fun. I also liked how it was randomly generated so it made hunting for expensive items fun for longer.
However, I'd say it would've been better without the knights that make you reset on contact. Too punishing and too hard to anticipate. Maybe if they were just on a patrol instead of following you? Frankly just exploring, and fighting the time limit and my own greed of trying futily to stick more things on my tongue was challenging enough and quite compelling!