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Sizevania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5179 | 2.173 | 2.875 |
Creativity | #5644 | 2.268 | 3.000 |
Overall | #5660 | 2.173 | 2.875 |
Style | #5770 | 2.079 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits the theme very well.
Development Time
96 hours
(Optional) Please credit all assets you've used
https://incolgames.itch.io/dungeon-platformer-tile-set-pixel-art
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Comments
Interesting concept to base the metroidvania progression on the player's size.
It's perhaps a bit short, but we all know how jam deadlines are.
Very curious about a post-jam release extended version! :)
Thanks, I'm not sure if I will make a post-jam release anytime soon, but I'll try to look into making one sometime in the future.
Cool dungeon vibes with straightforward core mechanics, nice! I got confused with the boss a bit because I was getting bounced and thought that it was necessary for progression (didn't notice my health decreasing), and I actually fell off the right side of the stage that way, oops :P
Yeah, that was a bug I just found yesterday, but thank you for playing.
Good concept. Enjoyed the music and mechanics. Once I got the timing down, I beat the boss! Good job.
Thanks
I liked it! It is simple and effective. The music isn't bad at all. It's nice that it's not too loud and I can focus on the gameplay. Keep up the good work!
Thanks
Beat the Boss! I was kind of wanting for a bit more use of the size mechanic but it functions well enough in the situations it's used. Nice job getting this in on time!
Yeah, i kinda agree with you. Im pretty sure i could do this in one or two days, but it's a game jam, there is always pressure