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rzenn

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A member registered Aug 16, 2020 · View creator page →

Creator of

Recent community posts

Really cool game! Cards animation are very smooth, well done!

updated 👍

Thanks!

We should have focused a bit more on providing a tutorial ahah

Thanks for your comment!

It is indeed a bit complex, and the submarine's manual isn't very well-designed.

The game art is really well-polished and looks very nice! The mecha creation is surprisingly very customizable. I didn't understand it right away, but the tutorial explains it very well. Good job!

I think that I see, thanks for the explanation !

Fun game to play! The mechanics are clearly explained before playing which is very cool.

Are the models 3D then render in pixel art with some sort of shaders?

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The game is very well polished, congrats!

Inputs are a bit messy, but I could get used to it.

Simple but effective! The way you have to manage oxygen to go up and down is very cool

The game feels great to play and visuals are really nice!

Sometime the growing bubble hides enemies which is not very handy, only downside I found during my playthrough.

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Very simple but vey fun to play! Didn't have the courage to jump and fight the shark, though

Great job! Had to do the tutorial 2 times to really understand how everything work, but the concept is really cool!

Really fun and original idea! The crashing sound is quite comical.

Didn't catch many fish, but I had a good time drifting at full speed between rock!

Cool submission!

Very fun to play! The cleaning mechanic is very interesting, and the art and sounds are well polished. Good job!

The only downside is that inputs aren't mapped to physical keys, so it's pretty hard to play on a non-QWERTY keyboard.

Simple but very fun to play!

Perhaps it could benefit from some sort of indication when the filling speed increases; it would make it more fair ahah.

Thanks for your feedback!

There's an in-game manual that explains how to use the submarine. You need to click on the question mark icon on the dashboard (which admittedly isn't very intuitive). I've added a note to the game description to clarify this.

Hello Nichathan!

Thanks for your answer, but I am more interested in working on developing and designing gameplay than UI.

Hello everyone!

A few months ago, I embarked on a journey into game development as a side hobby, while maintaining my role as a frontend developer. I've found a passion in both programming and designing games, with a particular focus on 2D creations.

During this time, I've been immersing myself in Unity for game development, and have begun experimenting with creating 2D assets using Aseprite - though I'm still getting the hang of it. I'm eager to connect with individuals who share a similar enthusiasm for crafting amazing games.

If you're working on a game project (preferably a mid-term one, spanning a few weeks), and you think we could collaborate well together, feel free to drop me a message on Discord (username: gabj) to chat about it!

The  attack/parry system feels really great!
Compared to Sekiro I felt that enemies aren't really affected by your parry except when they got stun when their posture breaks.