the first time around, I was following the tutorial but got overwhelmed, so I restarted, and then it seems like the controls weren't responsive.. I pressed D to scroll but the camera wouldn't move. I enjoyed the little bit I tried, though. It reminds me a lot of the "playground wars" which was a custom map on wc3
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League of sea people's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sounds | #159 | 3.571 | 3.571 |
Is it Fun to play? | #192 | 3.429 | 3.429 |
Mechanics | #204 | 3.357 | 3.357 |
Theme Relevance | #237 | 3.929 | 3.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
CodingCoon
Comments
Really fun, got me playing more than half an hour, which is great! I think the game is good, really good ideas and the balance works, i could not finish the game, i lost after an epic fight i run out of clams. The tutorial also worked really well as it was super clear for me. Also the idea of just doing the commands and not moving directly anything is really smart and well implemented so kudos for the work!
A few improvements i could suggest:
* Different font for UI, UI indeed could need some polish but i feel maybe just changing the font is low effort / big impact kind of thing.
* More feedback on things like (you are running out of ...) you lost a soldier, etc
* Improve audio, some things also maybe needed a sound (like click things, the timer reach 0 on top), but i see there was an effort there, so i assume its lack of time as we all struggled
* Make the experience a little more tailored, maybe just a personal thought because im a bad player but i wanted to win the game and could not manage to start it over again after i lose because it took me a lot of time, so maybe aim for a shorter experience, or easier, at some point i felt stuck on fights that didnt had a clear winner, so improving that could work idk maybe put some time on it to limit, increase the difficulty or decrease it, i felt like i had double the warriors my opponent had but could not win fights, it needs that snowball effect some games have after you reach certain point
Overall great job! Keep it up
cool music that took me a while to notice for I feel it starts really low and gets more exciting as the battle goes on ...
nice UI sounds ... it took me a while to figure the UI out, I have to admit was not sure what was happening for a couple of minutes
btw why it shows negative numbers there
Thanks for the feedback. Yeah the UI seems to need improvements. There are always 2 numbers. The zero on the shell indicates, that no worker is on collecting shells. The -4 is the change you selected. You forced 4 shell collecting workers to collect something else, but no worker can do this, because there is none.
Very fun game, I ended up playing it for quite a while. The games go on for a little too long though imo and it feels hard to get any kind of advantage against your opponent. Also the tutorial should go a little slower, I ended up losing the game before even finishing the tutorial and it just started a regular game after so I never got to finish the tutorial.
Great job! Had to do the tutorial 2 times to really understand how everything work, but the concept is really cool!
The UI took a while to get used to. Nice looking game though and the music was tight.
D
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