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Together in a Pond's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1138 | 3.513 | 3.513 |
Presentation | #1661 | 3.179 | 3.179 |
Overall | #1833 | 3.085 | 3.085 |
Fun | #2655 | 2.564 | 2.564 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Organisms living in a pond ecosystem are inherently connected to one another. The well being of one species dictates the success of all of the others.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice and cute, also a very interesting spin on the theme. However, as the others have said, the challenge seems to be too difficult at the start.
The concept was pretty cool, but as others have mentioned it scalated too quick and the respawn rates felt too slow. Aside from that (which can be tested and surely fixed) the game's pretty solid and I personally liked it a lot!
I really like this concept, managing the ecosystem was frantic and fun in that way. I feel like the respawn rate might be a bit too low, but anyway nice game!
Interesting take on the theme!
I’m not good at keeping them alive though^^;
maybe a bit more stressful than it should be but nice concept and atmosphere
Cute. I was working on something similar, but i miss the deadline.
It's a cool concept and I quite like the graphics! I found that, especially near the beginning, all the fish go hungry more or less at the same time, which can be quite tricky to deal with. I'd give hunger a more variable and forgiving value; this type of game can be engaging without necessarily being difficult. It's really solid in terms of the coding and the art, that's quite impressive for 48 hours!
I think the concept is amazing. I just wish it was a bit easier to see my ecosystem grow, I found it a bit difficult to get anyway in the game. Maybe predators are added into the ecosystem over time once you get a hang of the creatures present?
I actually REALLY like this idea, and personally think it's an interesting take on the theme. The issues for me here were more on the presentation and gameplay sides. It was difficult to grab the animal I wanted to grab, then difficult to let them go again. By difficult I just mean the controls seemed fidgety and imprecise. And personally I think the sim should have started off more slowly to let you get the hang of it. The short, repetitive music loop also just got too aggravating too fast.
This is a very interesting idea though, and I think it shows a lot of creative promise, also, regardless of how it turned out, implementing a functional sim game in 48 hours is pretty damn impressive! I hope you'll keep at it!
I love how all of the animals in the game are joined together! Really cool way to make a resource management game. I found it quite difficult to keep at the initial level, I ended up with one snail, one fish and one duck that I could keep alive. But I couldn't grow it from there. Thanks heaps!
Thank you for the feedback! I definitely agree that the balance of things is a little bit off; I didn't really have time to make polishing tweaks to the numbers I was using to control all of the stats of the animals/quantity of animals. Right now I have reproduction as something that happens randomly as long as the animal isn't hungry, but if I were to polish this up after the jam is over I might consider having reproduction set to a timer so that the game is just a little more predictable (or at least changing the reproduction chance to something that is a little more forgiving).
Nice sim, though I can't find how it relates to the theme either.
The game is cute and is fun at the beginning until all the animals dies or are eaten, and I don't see the relation with the theme
Thanks for playing! In terms of the theme, it relates more on a conceptual level rather than through a game mechanic. All of the animals are in the pond and rely on each other to survive (or you could say all the animals are joined together through the food chain).