Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SBSonk

23
Posts
12
Followers
2
Following
A member registered Dec 27, 2022 · View creator page →

Creator of

Recent community posts

In this game you use the light sources as your only piece of cover, being in a lit zone will make the monster not be able to perceive you.=

Beautiful art style and an interesting narrative, took me way too long to get past the plank puzzle and the movement is a bit wonky due to the trees and some awnings hitboxes. Overall, Good job i enjoyed that one!

So uh i discovered a bug wherein you can noclip through the maze and go straight to the finish line.

Cool game! The movement feels a bit too slow for my taste but i like the concept, a few more levels and polish and it would be very fun!

This game is beautiful, love the concept and how polished everything feels and looks. This game is so fun to play, Good job!

I got 173! This is a really simple and fun game, got me hooked for a while to get that lol, good job!

The graphics look great! But like the others said, the planes can get hard to track. I got down to 25 playing on a track pad so ill take that hahaha

I did not expect to ever see a flappy bird shooter much less for it to work somewhat decently, This could be a lot of fun had you gotten more time to work on it,

Beautiful art style, The dynamic between serve mode and survive mode really makes the game feel so unique. Although the movement felt a bit too slippery for me and the hitboxes for the prompts to do the actions felt a bit too small and punishing too, overall its a solid entry, good work!

I love the artstyle, its so cute!

Movement feels a bit slippery and floaty but the concept is there and I love the flow state you enter sometimes trying to collect all the pieces in one solid run. Left me wanting for more levels so i hope you continue the concept sometime.

Mode 2 would be very interesting if you were able to add a bit more to it, maybe a few enemy types or powerups and it can be very engaging, Good work on the concept and the simple art style looks cool.

This feels great to play albeit a little frustrating not due to the game but to my massive skill issue,  I love the uniqueness of the gameplay requiring a lot of skill to be able to do well, haven't beaten it yet but will def keep trying again in the future.

Thanks, we tried to do more with the plot but tying it with a backstory and having the dementia aspect more prominent with more advanced room switching with disappearing doors and such but we didn't have time to fully realize that. Glad you enjoyed it!

Thanks! Truth be told, Ive never played more than a handful of horror games so most of the decisions with the game ended up being mostly guess work and what I've seen on YouTube gameplay of other games and just testing out what seemed creepy for myself.

I'll be sure to fix up those bugs with the ai in an update soon, we never really got more than 30m to play test the game since we cut it so close haha.

The game is supposed to chronicle the story of an old man struggling with dementia initially entering the house to search for remnants of his memories, we sadly did not have enough time to implement those aspects of the plot.

The clap can be used to deceive the ai by luring towards where you are when you clap. Thanks for playing!

At first I thought it was just Agar.io but I like the twist of having the player and the enemies speed up! I think the movement should be slightly smoother tho and make it so that you don't have to flick to the other side of the screen to go max speed the other direction.

I love the concept! I'm either bad or the first pong game lasted way too long (probably because i kept dying) lol.

That was really fun!

I'd say bringing in a system where you can introduce a system that lets you trade risk for higher earnings or a faster production time, and maybe a shop that can improve your islands efficiency with a trade off of having downtime before it becomes active again. Things that would give the player more options and can help change up future playthroughs.

Cute graphics, and it could be really fun if given more features!

The day 5 quota is really hard tho and I'm also not sure if its possible.

The art style is cute!