In this game you use the light sources as your only piece of cover, being in a lit zone will make the monster not be able to perceive you.=
SBSonk
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Thanks! Truth be told, Ive never played more than a handful of horror games so most of the decisions with the game ended up being mostly guess work and what I've seen on YouTube gameplay of other games and just testing out what seemed creepy for myself.
I'll be sure to fix up those bugs with the ai in an update soon, we never really got more than 30m to play test the game since we cut it so close haha.
The game is supposed to chronicle the story of an old man struggling with dementia initially entering the house to search for remnants of his memories, we sadly did not have enough time to implement those aspects of the plot.
The clap can be used to deceive the ai by luring towards where you are when you clap. Thanks for playing!
I'd say bringing in a system where you can introduce a system that lets you trade risk for higher earnings or a faster production time, and maybe a shop that can improve your islands efficiency with a trade off of having downtime before it becomes active again. Things that would give the player more options and can help change up future playthroughs.