This was a lovely little game! Short, but very enjoyable!
scientistsarepeopletoo
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So glad you found a lot to like in the story! I'm definitely impressed with the games like yours that nailed the two themes!
I like that you have the option in the game of persistently pulling up that final baobab, even though it certainly makes going for a high "score" much too easy. I'd like to add other features after the jam ends so that it feels like there are other similar options. For instance, I wanted to add another tracker that would let you know how many sunsets you had seen while on the asteroid (by checking if the sun is in a "setting" position relative to yours). If I do put that in, it could also technically be "broken" because you could just keep walking around at approximately the speed of the sun so that its always in "sunset" position, thus getting tons of sunsets! It might be a nice interplay between doing something enjoyable for yourself (watching sunsets) vs. doing your "duty" to the asteroid (pulling up planks).
Very nice visuals and color choice. I wouldn't have thought of these colors for space but they work really well. I do think the space junk needs to be coded a bit differently. Some plays I was immediately hit from an angle I couldn't block and others nothing came near me for a long time. Could definitely be a lot of fun with a few tweaks!
I really like the visuals and color choice here, especially at the beginning when the text screens! Very nice effects. The lasers could be a bit bigger to make them a little easier to see. I also couldn't see the bar at the top of the screen to tell how far into the level I was. I think the play window might have been a bit too tall for my laptop to show.
Thanks so much for the feedback! It's good to know some parts are working well and helpful to know where they aren't. My intention was for the "game" to be more of an experience than something to "win." Basically, I wanted it to recreate that sinking feeling you get when more and more responsibility is piled onto you so that a seemingly simple if tedious task becomes impossible. It doesn't seem like there are any options, but at least in the game you actually do have options. You can give up right away, abandoning the asteroid without even trying, you can ignore the task and just enjoy the atmosphere until you're ready to leave, you can try your best to complete the task and only leave when things get out of hand, or you can spend eternity pulling up the last sprout. Sure, you'll rack up the number of plants you've pulled, but if the asteroid is doomed, does it really matter?
Anyway, I wanted to use this jam to explore that feeling, but it's totally fine if that's not the "feel" the game gives. It's a good exercise for me in finding out how a game is received vs. how it was intended! I'll learn from this feedback for the next game (or maybe for a retelling of this one!)
Thanks so much for the feedback! Some visuals for where the sprouts will come out would definitely be an improvement.
As for the other point, that was precisely the point of the game. It's not a game that you "win" but instead a micro-story based loosely on The Little Prince about how easy, tedious tasks can quickly become overwhelming when too many demands are placed on you. However, it's helpful to know that its not being received quite as I intended. I might have to go back to the drawing board on this concept!`
Here is my submission for the 2 Colors Game Jam! I was really worried about finishing in time, but after narrowing the scope a bit, I have something I'm happy with. I had originally planned to have volcanos and a rose on the asteroid as well, but maybe I'll add those in after the jam.
Theme Requirements: Space (your on an asteroid in space!) and You are the Weapon (no one's going to get rid of those baobab sprouts for you, so you've gotta use your own hands to rip them from the ground and hurl them into space!)
https://scientistsarepeopletoo.itch.io/construction-cat
As the foreman of the Cat City Construction Company, Construction Cat is one busy kitty. However, he has a big problem: he’s lost all of his construction tools! Can you help him find them all?
Construction Cat: A Level Building Game is a platformer with a twist. Instead of simply playing through pre-designed levels, you must use the provided blocks and your own design skills to build each level in a way that allows you to complete all of the level objectives. In the first six levels, you must recover Construction Cat’s level building tools. Each tool will allow you to move a different kind of block, leading to new level building possibilities. Once all of the tools have been collected, you must play through the remaining levels to wake up all of Construction Cat’s co-workers so they can get back to work, saving Construction Cat’s construction project!
Level 1 Gameplay Video: