Thanks :)
I uploaded downloadable versions but not in time for the jam.
Thanks for trying it out! :)
Yes this was my first attempt at 3D so there was a learning curve with capturing the mouse, among other things. I spent most of the time figuring out some of the basic movement in 3D so I didn't get to the mechanics that more closely fit the theme, such as the player's emotions changing based how the people react, or having the people attracted or repelled by the player after interacting.
https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting...
When you export the game for windows, it creates 2 files, the executable and the pck file. The easiest thing to do is to compress those into a .zip file and upload that file to Itch.io.
Has a very solid base. With a couple things cleaned up (coyote time, controls, audio) this would be a pretty polished game.
The music was cute, though it was mostly coming in through the left earpiece.
My recommended keyboard setup would be
For controller
Such a nice atmosphere. I really felt like I had a mini vacation! And in these times it was much needed :)
It was delightful and wholesome. I loved that I missed my flight (who wants to go back right now anyway!). The animals are cute and the color palette helps.
I couldn't help but wish to see the photos I took as the credits rolled. I thought maybe, just maybe, it would happen if I could find the where the flight was but I couldn't. I even bought the flight back home!
Such a nice atmosphere. I really felt like I had a mini vacation! And in these times it was much needed :)
It was delightful and wholesome. I loved that I missed my flight (who wants to go back right now anyway!). The animals are cute and the color palette helps.
I couldn't help but wish to see the photos I took as the credits rolled. I thought maybe, just maybe, it would happen if I could find the where the flight was but I couldn't. I even bought the flight back home!