Nice idea for an arcade game, but in my opinion it was not tested enough, for it was hard to play because of lack of canon direction indicator and slow turning. In most cases you lost the game because enemy ship getting you from behind or tornado shifting direction to you, also there were some graphical glitches, but still, good job, keep it up!
Sebkewmeszke
Creator of
Recent community posts
The game was really cozy and fun to play, there is some room for improvement, but overall the game is really stable and give similar fun to original, but in my opinion The biggest disadvantage is lack of threat.
Some things that can be improved:
- Chopping and ship wreckage are in same position and UI for building these things appears on each other
- Most of my hunters/archers went to the right side, or I just lose most of my left side archers because of crabs
- Crabs spawn sometimes too close to characters, and rapidly take them tools
- tools don't drop after killing crabs, it is somehow irritating
Thanks for playing and feedback, for now after jam I'm planning to implement tweaks and fix bugs that other mentioned in comments to make this stable prototype, then add some content and make game difficult but winnable. After that, it will depend on how many players will be eager to play, and if there is a chance to get funding on the project.
Game is nice, but need several tweaks to give more fun in my opinion, also any music would improve feeling about game, even from internet, but good job keep it up!
Tweaks I would suggest:
- Fixing cannonball physics: the balls are just sliding now, it's unnatural
- Fixing hit boxes: ships and resources have small hit boxes, it is hard to lose if enemy cannonballs can't hit you
Yes, I understand that phrase is idiom, but still I don't feel a connection to the theme. Maybe you should put more dramatic audiovisual experience to that game, because even if I lose some chances I still felt calm, and don't get me wrong, this is just suggestion how to improve, game is good overall