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Sebkewmeszke

20
Posts
A member registered 59 days ago

Creator of

Recent community posts

Thanks for playing, review and suggestion, I completely omitted some technical staff like this, because it's my first jam, in future I will keep it in mind

Thanks for playing and review, I'm aware that some things can be improved, and I would really appreciate it if you can share your thoughts about possible improvements

Thanks for information, I don't know if this would violate jam rules, I will check this out and let you know if online build would be possible

Art style is really nice, games gives fun, but there was lack of challenge in first 2 mini-games in my opinion, also 3rd mini-game need more dynamics, these canon balls and tentacles were too slow, overall good job

I really liked music and sfx, story is also good, art style was fitting in this kind of game, but it would be better if it was more “clearer” in terms of shapes

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Nice idea, I really liked art style for intro, but for gameplay it is really hard to understand what is interactive and what not. Also, lack of trackable goal is something you should work on, but in the end game gives some fun, so good work!

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Yes, I understand that phrase is idiom, but still I don't feel a connection to the theme. Maybe you should put more dramatic audiovisual experience to that game, because even if I lose some chances I still felt calm, and don't get me wrong, this is just suggestion how to improve, game is good overall

Awesome game idea, it's really fun to play, and nicely fits theme

Nice game, simple but solid. One thing I would suggest improving is UI icon of ammunition. It was hard to determine if I've got whole magazine or single rounds in reserves. Also, better than invisible walls is to place some obstacles that look like hard to omit.

Of course, most of the people here are for fun and learning, so good luck and I hope you will do better next time

Okay, it would be definitely clearer if you would use armor/heart like icon for one mini-game, and sword for the other in addition to stars, or numbers, or something like that, but overall it was fun to play

I really like audio and visual experience, UI is aesthetic, but not in my type

btw. something weird happens if you go to end of screen, I lost control of boat, it would be better to create some sort of invisible wall or real blockade

The art is beautiful, the idea simple but well polished, in general good game, but this star system confuses me. I forged a 2-star sword and after polishing it ended up 3 stars. Also, enemies on second wave are too difficult. I think it would be better if difficulty would grow slower.

Thank you for information, I will look at this and try to fix it

It's really hard to gather wood/fish and also hard to understand how to play it, I didn't even know if I won or lose

Very nice game

nice, solid game, but I don't feel connection to theme...

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Game looks awesome, but I got two times blue screen with page fault in nonpaged area, maybe there is mem leak or something, for know I will hold with rating - my antivirus deleted one of the files. After playing i must say it's great arcade game, it's give fun. 

Game is really confusing and hard to understand what happening after you select one of options...

Nice game but character is too slow, tiles don't look consistent with character design, maybe have too much resolution, level design don't provide any info about how to win level

and btw game crashes after two jumps on desktop, so i played on web