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Stuck Balls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1566 | 3.043 | 3.043 |
Overall | #1790 | 3.101 | 3.101 |
Originality | #1850 | 3.217 | 3.217 |
Presentation | #1928 | 3.043 | 3.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We have two balls joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Pretty good. I liked the idea. Maybe there are some additions that you could do to spice up the rutine. Other than that, I would to suggest tune down a bit the gravity to promote a faster and bold gameplay (which I tried to achieve in my playthrough). Also, a way to differentiate the balls would be handy. Anyway, those are just my advices. Great job with your game 👍
I have toned down the gravity a little now and it worked wonders. Thanks bro!
simple and fun
This is really nice! Reminded me of a little game called Gish ;)
nice game.
This was awesome, simple concept with excellent execution. Took a little while to get used to gripping and letting go, but soon enough I was climbing all over the place. Really great work!
Found it a bit tough to get used to with keyboard controls, but I have a controller on my desk and it felt really smooth using that! Really like the little touch of the balls appearing dizzy too
The physics are pretty great, though sometimes my ball wouldn't stick. I got a bit frustrated with some parts, since I had to try to hit the stick and move keys at the same time.
What really won me over though is the wonderful little expressions. I loved the happy faces as they won and the scared/dead faces as they fell. That really helped me connect with the characters and push through to the end (I thought the black level was the last one and almost gave up). So yeah, the charm of the game kept me going, along with the fun physics. Nice work. :)
My only complaint is that sometimes the left ball and the right ball swap positions and messed my controls up. But if that's intended then I'm totally fine with it. The controls are still far better than some of the similar game though. The climbing part feels like the wonky QWOP. After the jam, you could add some obstacles and turn this to a nice solid game. Really good music and cute arts. Overall much easier and more intuitive than my puzzle game, awesome job :>.
Nice! Fun mechanics, and I dig the paper aesthetic. Music is chill, pleasant and gets out of the way while you're trying to stick your balls. The black level was great at riding the line between frustrating and fun, and it was always satisfying when you landed a yeet to your goal.