I was worried that players would find the game too boring because I failed to make more upgrades, so at least I made sure they could finish the game easily. :D Thanks for your review
Shockaedit
Creator of
Recent community posts
Damn .. this is so good it doesnt feel like a gamejam submission.
Love the graphics ( nice texturing, modeling ), the atmopshere ( seing earth in the background really helps with the story) and the gameplay feels really good ! Gravity orb effect looks amazing !
I managed to get out of the tube you may need to fix that. The ambiant sound is a bit too loud.
Other than that, your game is perfect and i can really see your team win this gamejam!
Hello! Your game is really really fun, congrats!
We made a game about a worm too, so i have a question. How did you make the worms body deform with the movement ? I struggles so hard that i just went with a basic animation but its not that great.
also : i became earths new satellite https://gyazo.com/dd962371a07a0c8cee1e35adb194d181
Hello!
Thank you so much for reviewing my game! Your remarks are so usefull !
-I completely forget to implement a respawn system when you fall off the island.
-I will find a way to make apples spawning more obvious (with a notification system, or rework the thing completely).
-I got the same feedback yesterday from a friend, about the fact that it would be better if you could only feed the dragon while near to him. I agree and i will change this.
-About the apple scaling, i also agree. I also need to balance some upgrades. The goal was to have 1 upgrade available from the start at low cost but its effects would not be worth the gems at a certain level (ex lvl 15). Then i would have liked to have a second upgrade available that would be more cost worthy and help you until its not worth the gems at lvl 30 for example. Then introduce the 3rd upgrade and so on..
-About the hatching bug, this should have not happenned and im not sure yet why this hapenned to you as i never got a similar bug.
Again thank you very much, your ideas will help me a lot!
Hope to see you when i'll upload a new version!
Hey
I was planning do add special interactions to make the game less boring, unfortunately i couldn't get them to work properly.
I had a few feedbacks from peoples telling me that the game was too slow, unfortunately that's one drawback from not getting the game finished in time to make it playtested. Adding to the fact that there's no way to skip the intro/no checkpoints does add to the feel of slowness. I would have liked to implement all those tings.
We are happy that you found the game funny!
Thanks for your comment ! Have a great day
Hello!
Really cool game!
I liked :
-The dialogs at the beginning
-The fact that you spent time making a tutorial, multiple game modes
-The soundtrack
-Unlockables
-Menu options (frame rate cap)
-The graphics
Some jumps are hard to make tho and the rolling balls are quite hard to kill, but other than that i really enjoyed playing your game! Good job
Game infos didnt went through when i uploaded it so here it is :
GOAL Escape a GalaRoom thats being hit by multiple meteors. Plot twist, you are playing as the president and you may a bit too much alcohol in your system..
Your only chance is to meet your bodyguard thats waiting for you on the roof. His helicopter is ready to proceed to your evacuation.
Survive, and find your way to the elevator that is going to save your life.
ps : No AI was hurt during the developpement of this game ( kinda )
WASD TO MOVE
Modeling : Maryne Tixier, Floriane Dorca, Alexandre Barrault
Game Scripting : Alexandre Barrault
Bonjour à tous mon jeu ne s'affichant pas dans la liste des entrées pour la GameJam je poste celui ci sur le forum
Voici le lien du jeu :
https://shockaedit.itch.io/sand-palace
En tant que crabe, votre but est de défendre votre château de sable en arrêtant les ballons lancés par les vacanciers
(Une animation d'attaque est disponible avec un clic droit mais elle ne sert à rien, je voulais implementer des gens à qui on devait pincer les pieds pour pas qu'ils ne marchent sur notre château mais j'ai été à court de temps :( )
Bon jeu!
Hi, i really liked the concept of the game, it is very interesting and you have a lot of possibilities to explore.
If you plan to keep updating this game i'd suggest to put a time limit for the time back (eg: after 5seconds clicked, the time rewind cancels)
I liked the level design as well, the objectives are pretty clear and i knew where to go and what to do even without a tutorial
About the aesthetics and sounds, considering its a jam game, i can't really complain on that, even tho the clean design fits the game well.
As someone said, understanding how the time rewind works isnt instinctive without some kind of explaination, even a text on the walls would have done the trick i think
Overall i enjoyed your game and really appreciated the mechanics, good job!