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Shockaedit

39
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A member registered Oct 06, 2017 · View creator page →

Creator of

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I was worried that players would find the game too boring because I failed to make more upgrades, so at least I made sure they could finish the game easily. :D
Thanks for your review
(1 edit)

the link was hidden for some reason .. fixed now .. 5 days after the submission deadline yeah ..

Nice little game, the visuals are cool, aswell as the music !

I really enjoyed playing it :)

Dude you are insane!

I loved your 2019 submission, but this one .. it gave me chills.

The atmosphere, the story, the art style .. everything is so perfect.

I am so impressed, i have a lot to learn from your work!

Where did you learn to make games? Was it by yourself or at school?

Thats a really creative use of the theme. Plus your game is really fun, well done

Too bad your game isnt really fitting to the theme, inspiration might come on your next jam!

Apart from that, i loved the artstyle and the game felt really fun to play.

I got to day 6 !

J'ai ai joué sur mon pc et j'ai eu aucun soucis!

Physics can act a little weird sometimes haha ! Nice game

Physics can act a little weird sometimes haha, nice game

Okay dude, the fortnite shadow dance got me.

Thats pure genius

Hello, thanks! 

Yup that is a good idea, there sure is a lot of places where you could get stuck :/

I am working as an environnement artist and i have made 6 game jams before, so that helps a lot to create things fast!

J'ai beaucoup aimé votre jeu ! 

L'ambiance est vraiment prenante, l'histoire est très bien racontée.

J'ai hâte de connaître la suite, si vous décidez de continuer le jeu!


Félicitations!

Simple mechanics with great execution! Well done

Iv'e only managed to find 6 cats :'(

Your games give a nice feeling of freedom, the graphics looks really cool and the map is well made. The game idea is also very original.

Overall a really great jam submission !

Oh and i forgot ... UI looks amazing too

Damn .. this is so good  it doesnt feel like a gamejam submission.

Love the graphics ( nice texturing, modeling ), the atmopshere ( seing earth in the background really helps with the story) and the gameplay feels really good ! Gravity orb effect looks amazing ! 

I managed to get out of the tube you may need to fix that. The ambiant sound is a bit too loud.

Other than that, your game is perfect and i can really see your team win this gamejam!

Thanks dude ! :D

oh right thats smart! they feels really great

Hello!  Your game is really really fun, congrats!

We made a game about a worm too, so i have a question. How did you make the worms body deform with the movement ? I struggles so hard that i just went with a basic animation but its not that great.


also : i became earths new satellite https://gyazo.com/dd962371a07a0c8cee1e35adb194d181

The atmosphere is amazing! And the number of things you managed to implement .. wow .. The only downside is the lack of narrations. Reading the text constantly makes me loose track of whats happening ( as my native language is not english )

Very enjoyable game! The art style fits really well.

I love how the gameplay feels very smooth, curious to know how you manage to orientate the plane based on the mesh below.


Really good job!

Damn ... that atmosphere man .. did you even sleep a bit to make this in 4 days ? :o

Hello!

Thank you so much for reviewing my game! Your remarks are so usefull !

-I completely forget to implement a respawn system when you fall off the island.

-I will find a way to make apples spawning more obvious (with a notification system, or rework the thing completely).

-I got the same feedback yesterday from a friend, about the fact that it would be better if you could only feed the dragon while near to him. I agree and i will change this.


-About the apple scaling, i also agree. I also need to balance some upgrades. The goal was to have 1 upgrade available from the start at low cost but its effects would not be worth the gems at a certain level (ex lvl 15). Then i would have liked to have a second upgrade available that would be more cost worthy and help you until its not worth the gems at lvl 30 for example. Then introduce the 3rd upgrade and so on..


-About the hatching bug, this should have not happenned and im not sure yet why this hapenned to you as i never got a similar bug.


Again thank you very much, your ideas will help me a lot!

Hope to see you when i'll upload a new version!

Very nice game, maybe the fact that you can pick up bullets that you already shot makes the game a bit too easy. But controling the bullet feels really good!

Hi, the Gamejam entry version have a major bug preventing you from going to further levels. This bug was not present in the engine, sorry for the inconvenience. Here's the link for version 1.1 where you can access the last two levels with more complex puzzles.


https://shockaedit.itch.io/octopearl-11

Hello, 

I had an issue when compiling my game . How can i enter for a late submission ?

Oh right i managed to do it now thanks! I loved your game great job!

Hi, i really like the atmosphere of the game, the soundtracks. I'd like to play it but unfortunately i dont understand why i cant attack any territories ? I know im bad at strategy games xD

Hey

I was planning do add special interactions to make the game less boring, unfortunately i couldn't get them to work properly. 

 I had a few feedbacks from peoples telling me that the game was too slow, unfortunately that's one drawback from not getting the game finished in time to make it playtested. Adding to the fact that there's no way to skip the intro/no checkpoints does add to the feel of slowness. I would have liked to implement all those tings.

We are happy that you found the game funny!

Thanks for your comment ! Have a great day

Hello!

Really cool game!

I liked :

-The dialogs at the beginning

-The fact that you spent time making a tutorial, multiple game modes

-The soundtrack

-Unlockables

-Menu options (frame rate cap)

-The graphics

Some jumps are hard to make tho and the rolling balls are quite hard to kill, but other than that i really enjoyed playing your game! Good job

(2 edits)

Game infos didnt went through when i uploaded it so here it is :

GOAL Escape a GalaRoom thats being hit by multiple meteors. Plot twist, you are playing as the president and you may a bit too much alcohol in your system..

Your only chance is to meet your bodyguard thats waiting for you on the roof. His helicopter is ready to proceed to your evacuation.

Survive, and find your way to the elevator that is going to save your life.

ps : No AI was hurt during the developpement of this game ( kinda )

WASD TO MOVE

Modeling : Maryne Tixier, Floriane Dorca,  Alexandre Barrault

Game Scripting : Alexandre Barrault


Hey! Really liked the art style and the fact that the asteroid split in parts when being hit! Some missile are maybe a bit too fast  but other than that thats a great job!

Oui mais il ne s'est quand même pas affiché dans la liste

Bonjour à tous mon jeu ne s'affichant pas dans la liste des entrées pour la GameJam je poste celui ci sur le forum

Voici le lien du jeu :

https://shockaedit.itch.io/sand-palace


En tant que crabe, votre but est de défendre votre château de sable en arrêtant les ballons lancés par les vacanciers

(Une animation d'attaque est disponible avec un clic droit mais elle ne sert à rien, je voulais implementer des gens à qui on devait pincer les pieds pour pas qu'ils ne marchent sur notre château mais j'ai été à court de temps :(  )

Bon jeu!

Hi, i really liked the concept of the game, it is very interesting and you have a lot of possibilities to explore.

If you plan to keep updating this game i'd suggest to put a time limit for the time back (eg: after 5seconds clicked, the time rewind cancels)

I liked the level design as well, the objectives are pretty clear and i knew where to go and what to do even without a tutorial

About the aesthetics and sounds, considering its a jam game, i can't really complain on that, even tho the clean design fits the game well.

As someone said, understanding how the time rewind works isnt instinctive without some kind of explaination, even a text on the walls would have done the trick i think

Overall i enjoyed your game and really appreciated the mechanics, good job!