Definitely will in the next roguelike I put out, but this one is on pause at the moment. Thank you for playing though!
shrubino
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It's janky and unfinished, but if anyone would like to try out my tiny low-bit dungeon crawler, I'd be grateful for the feedback! LMK what you think: https://shrubino.itch.io/animal-kingdom
Really really cool stuff -- my only nitpick is that it's tough to keep track of turns and health while focusing on the dodging -- may need some rethink on how to display that info more clearly on the peripherals, but I know it's a tricky balance. Could also benefit from a dash feature and like others said, more variety in the combat. still, it's an impressive product for a game jam!
Love the idea, agree with the comments that say the controls need more precision for the level design. Also, the flow is a bit interrupted by regularly needing to go back and forth between the fruits and the scale, and adding up the fruit math in my head was not exactly intuitive. Maybe better to use whole numbers for the weights?