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Shaman Of Destruction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2543 | 3.105 | 3.105 |
Overall | #2960 | 2.930 | 2.930 |
Enjoyment | #3090 | 2.658 | 2.658 |
Creativity | #3151 | 3.026 | 3.026 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the boss of a bullet hell
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I always wanted to be a Touhou Boss before.
Like the idea and your effects!
I just whish I knew how many bulltes those humans need to die
It was fun sending bullet patterns at that sneaky hero! xD Really fun -awesome work! :D
What a visual hell, I love it!
Great stuff! Really love the effects and camera play you've put into it. And boy we humans can be tough to beat huh, I managed to defeat 5 of them before failing to cycle my power ups neatly and got caught out 😅.
Cool idea! A little tough to keep humans at bay, but the concept is novel
Game has cool effects and plays alright good job! The framerate was a bit sketch though lol
It's a quite fun game. The ai seems intresting but I didn't really understood it, so I had a hard time to try to exploit it to get a high score. The buttons are a bit to big though. I had a great time playing !
I come to a conclusion if you do not press buttons immediately - you increase cooldowns for yourself. So the best strat is to press them as soon as they ready, because the enemy is always there.
I really liked the feel of the dynamic camera. Good job overall!
Nice effects, interesting approach with camera.
I struggled with understanding enemy movement, it felt so random and sometimes they just decided to run towards me through bullets, so I couldn't find a way to finish the game.
Information about actual help of enemies would help a lot.
Spell UI could be smaller and maybe allow to use a keyboard to activate if you are not planning to add specific placement for your spells. (if yes, then it could be used for a selection before casting)
I think that if you would work on the game for a little bit more after the jam, it has potential to be a really nice game :)
Good job!
super fun to consume the enemy in bullets
Really fun game, and it's really pretty
This is a very fun looking, fun sounding game with a creative puzzle element that I really enjoyed! I'd appreciate knowing a bit more about the enemy health situation and maybe learning if the spells have any differences other than the pattern. I'd love to have a few waves where the enemies are really weak so you just rack up a nice score quickly! Would love to play this again if it gets some post-jam tweaking!
Great game
Love the concept!
Interesting concept with great visuals! I would have liked to see different types of enemies
Like the concept! You really have to manage which spells to use and when!
Cool Concept And Nice Visuals But The Gameplay Could Be Improved On