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Shuyi Chang

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A member registered Sep 23, 2018 · View creator page →

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哇谢谢喜欢!超激动没想到会有人玩到这个游戏!!!如果有机会希望可以做多章节!

Just one little suggestion on the doors. If I remembered it right, it was pretty hard for players to notice the entrance to the next room when we were playing the game during class. I do think it is because the way doors look is so different from other parts of the architecture: the doors are simple and small and frankly speaking it is nothing more than a hole on the wall. I wish they could be somehow exaggerated and look nicer as the rest of the 3D model looks so fantastic!

Love the twist of the story and the use of 2D art in a 3D world. Walking sims seem to me is about exploration and witness and a feeling of powerless in a way, not about interaction and I do think this game did that really well.

I can tell from playing that the designers did put a lot of efforts into the puzzles. It's just that they are sometimes not very reasonable (at least to me), and thus hard to solve. Although the jumping and running on platforms do not seem to be very relevant to the story?

Love the mood and the visual art. Just think it could be more player-friendly in the first half of the game when I was asked to redo things again and again without clear feedbacks. I would personally be a little bit impatient if the designer was not around assuring me that I am doing the right thing.

Love the atmosphere created in the game. The color of the sky and the sound and the scenes work really well together. And I particularly love the dog as it keeps looking at me no matter where I stand around it, which is sooo true for dogs and so adorable. That is a very emotionally strong moment for me in the game.

I really love the art style, the low-poly model and the color palette. My only suggestion for the game is about the story.  That the story ends rather abruptly without telling us what really happened to the girl and the protagonist (more context maybe?). Also the girl forgives the protagonist way too easily, which seems to me quite strange.

I agree with the comment on the incoordination between the menu and the game visual style! The low-poly fits well with the humorous theme, so does the mechanics. While I do appreciate the overall style, I just wish that my actions in the game can be somehow more reasonable, as keeping checking the sheep's names and their personalities repetitively can sometimes be a little bit boring for me.