Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Connection PieceView game page

Leave behind what you once held on to.
Submitted by Siddarth RG, TheBricade (@thebricade) — 7 days, 5 hours before the deadline
Add to collection

Play game

Connection Piece's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I like the concept and color style in the game.

The flow of changing emotion is very clear (from home to a broader world). Some subtle level designs (like slow down the speed) also simulate emotions well. It's my favourite game in this game jam!

This is a work that really amazed me. I can feel the feelings of leaving home with just this simple movements of dogs, friends etc. And i also had fun just wondering on the bubbles. The work have a lot of great emotions that can be deug up, while it may still need delicate adjustment and maybe a clear story so players can follow a general direction instead of wondering between the bubble sea and the house.

Submitted

I really like the environment in this game. It is simple but you cleverly use different color to create a clean and well-looking space. For the structure of the space in the rooms, I think it can be less parallel. Sometimes I will forget which room I have explored because they are all surrounded the center space.

Submitted

Love the atmosphere created in the game. The color of the sky and the sound and the scenes work really well together. And I particularly love the dog as it keeps looking at me no matter where I stand around it, which is sooo true for dogs and so adorable. That is a very emotionally strong moment for me in the game.

Submitted

The visual style of every game object is quite uniform, which makes me feel a great sense of satisfaction as an OCD patient lol. I like the moment when the Time.scale went low suddenly. Together with the weird skybox and bubbles, the game is like a magic-realism narration.  

At the same time, I don't know why I always wanted to laugh when I heard the voice over. Maybe that's not the games's problem, it's my problem. >_<