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Silvyger

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A member registered Nov 01, 2020 · View creator page →

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This was intentional as per the limitation, we opted to have a safer option where you could gain points at a slower rate compared to going out to the cities where you could collect more, but I’m glad you found it more convenient!

Sorry about the lack of diagonal movement!

We were going for that old school zelda 1 movement, so I actually opted to remove the diagonal movement, but tried to compensate by making it as responsive and intuitive to control.

I hope you enjoyed the game otherwise!

Love the execution of switching properties! I would love to try more puzzles like the one on level 17.

I think the menu was life-saving after encountering a bug that caused me to clip through blocks and soft-locking me. Other than that, I got to the part where you unlock the bigger jump with 21 gems collected, but got confused where to go and accidentally repeated the jetpack section, wanted to return back to the teleporter but had reverted all my progress.

I think at that point I've had my fill, this was an amazing difficult platformer despite me not having the willpower to finish it.

I was confused on what to do and ended up crushing up a bunch of cats and the game couldn't handle it when I put the cup in it, thought it was humorous.

I tried replaying it the way it was intended, but the grape cat ate the juice without giving me any ingredients. I think the game would have been easier if the juice didn't increase it's velocity while being dragged.

It's a really cute game but the actual physics feels a little tedious.

Changing dimensions was an interesting concept with how it swaps the color palette, but hoped there was a reason to swap out of the cat dimension. I couldn't hear anything when I tried pressing 'F', but was able to play fine without it.

I enjoyed the story at the start explaining the plot of the game, however I couldn't find and gave up looking for the yarn on level 2. I could only assume it would have been a fun maze game :)

Gameplay is pretty difficult considering how similar the colors are to each other. The music really keeps you playing but after it ended it started feeling empty. I think it's a great concept and reference to another well known game :)

Was not knowing what to expect at the beginning, but then just became a fun, hilarious experience.

I have just uploaded an easier build of the game, so you should be able to play it easier now :)

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Yeah I thought the game would end up being very difficult, it even hurt my own arms when I was playtesting it, but from my experience looking at other rhythm games I thought it would have ended up too easy to complete considering the health mechanic didn't exist before and was only a test of how much score you could get before the song ended, then once health was implemented I tried to make it somewhat generous. I've also considered adding keyboard inputs to make it so you didn't need to use the mouse, but didn't have the time to add it.

The controls are mouse only, so it's strange that inputs aren't responding. Have you been clicking when the boxes got close to the black line?

Thanks! I honestly never considered that; it would definitely be possible to add a multiplayer mode if it was updated in the future. Whoever disposes the most debris is considered the "savior" of the world.

Yeah, I get what you're saying, the goal could have been made much clearer.

We were so focused on the idea of "disposing" of the debris that we forgot about letting the player know about the incineration mechanic.

I have a team of two, I am looking for an artist and potentially an additional developer, once a team is formed, we will start to brainstorm game ideas and mechanics. Must be willing to join a Discord group DM as main form of communication.

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The first "limited" level after the cutscene is actually the tutorial, as there is no risk! We unfortunately couldn't make trees fade due to prefabs being unpacked and the number of trees made this not immediately possible.

We didn't have enough time to make a tutorial for the game, but the controls are in the description:

  • <- : Move Left
  • -> : Move Right
  • Space : Jump
  • F : Switch States (Human / Ghost)
  • R : Recall (Destroys Ghost)
  • D : Dash (Only as Ghost)