Really liked your game! The art was great and I thought all of the mechanisms were well thought out - I had good reason to use both the fire and the speed-up on different occasions. I was using a trackpad, not a mouse, so not sure if I COULD do both at the same time, but it was a good challenge to have to choose one or the other. It was challenging but not too hard as to be frustrating. Really cool concept and great execution!
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Dragon's Destruction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #14 | 3.724 | 3.724 |
Presentation | #14 | 4.211 | 4.211 |
Use of the Limitation | #16 | 3.684 | 3.684 |
Enjoyment | #20 | 3.474 | 3.474 |
Concept | #26 | 3.526 | 3.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Silvyger, Kensington, Kalathea
Software used
Unity
Use of the limitation
You're a dragon hoarding and stealing gold.
Cookies eaten
0
Comments
Great job! Lovely art and the core gameplay is very smooth. As others have mentioned, there wasn't much reason to move farther out as you can basically just continue indefinitely by staying close to your hoard. But that's a pretty minor thing. Would love to have seen some enemy variety too if you decide to take the idea farther. Overall though, good polish and a ton of fun so nicely done.
I love the mechanics of the game
But I think there are some problems in the execution of the concept:
- you can just press left click on right click on continue, so there is no point in releasing, and you just have to move
- if you go too far, the home gets attacked, and since the buildings next to the home reappear with time, you have no need to take risks and go far away
It feels really nice to play tho, the game is smooth and the movements too
Would love to see more and know what plan you had if you were planning to continue tho!
Also, love the music
Really nice game!
The gameplay is very smooth, the art is pleasant and the music choice fit perfectly with the game. I really enjoyed playing the game, and it was actually hard to stop (I stopped after 10k points)!
I would like to add just a few comments. As it has already been said, it would be interesting if flying far away was more rewarding, because it really feels like you don't want to explore a major part of the map. Also, I missed lots of the sentences in the tutorial by accidentally doing what the tutorial wanted me to do.
Thank you very much for making this game!
Really cool game! Sometimes as I was clicking near buildings, the dragon would unexpectedly start to turn with a wide radius, which sometimes made it difficult to burn some of the buildings down in one go. What if buildings could keep burning even after you fly past? Since the dragon moves somewhat slowly, it might be cool to watch the wake of destruction burning behind you as you swoop in a big arc for the return flight, finishing off the remaining buildings and collecting the bounty. Since all the houses are on fire, it felt like they should sometimes continue to take damage.
Really nice artwork and music fit the theme well! It definitely feels like being a dragon from a movie - not super agile, but super destructive. Nice work!
Really cool game, it's super simple and yet I couldn't stop playing it lol. Add in some random upgrades and you have a really good roguelike on your hands :p
The artwork is great! Fun gameplay as well. I always was clicking the "fly faster" button, which didn't really have any drawback, as I could continue to breathe fire while I sped around. Great work!
This game really makes you feel like you're a dragon. I really enjoyed the art and music.
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