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Metabolize!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - how original is the idea? | #12 | 2.435 | 4.333 |
Entertainment - how enjoyable/replayable is it? | #14 | 1.873 | 3.333 |
Presentation - how does it look/feel? | #14 | 1.686 | 3.000 |
Overall | #14 | 1.998 | 3.556 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Sorry, I really want to try this game, but I can’t. I tried various ways to install chickadee, but I failed in every way. That library wants a develop version of Guile even though I build Guile from the source. I also tried Guix, at first it seems to install chickadee successfully but there is no chickadee executable after installation. Then I tried the Guix System’s QEMU image but it’s too slow to use. I guess I have to give up. The Guile tooling is too obscure for me.
Sorry to hear this and thank you for trying this hard! I think packaging is for sure a priority for my next jam.
So unfortunately that I couldn't figure out how to run the game.
I like the idea! I took an easy yet boring way to win - generating amino acids only on one row.
I think that it is almost impossible to win from the first run -- you lose ATP while you're reading instruction, so it would be great to have directions before the game starts.
Thank for the game!
Thank you for playing! Great that you could find a winning strategy. It goes to show just how complex nature is. As to loosing ATP from the start: luck of the draw: sometimes the initial DNA does not have any open-reading frames. I was actually expecting players to need several tries to understand the dynamics. Having a startup screen with instructions is a great idea though.
Sadly I can’t play it because the instructions appear out of the screen regardless of the size of it. I replaced the instruction’s position with 150 instead of 10 to be able to play.
It’s a good idea, but it’s really hard for me to play! Good job!
Thank you for playing, and in particular for not giving up immediately! It should have been tested more. I am also on i3/sway., in my testing it would open on the floating layer, perhaps that was the issue here.
It opened in floating but it was covered the same way. Moving to the full screen does not show message, it increases the blank space instead!
I tried resizing the window and the position was consistent.
This is a great idea! I like this type of simulations because we can understand the model while we are playing! Good job. By the way in MacOS I followed the instructions and had to change "Metabolize!" by "Metabolize\!".
Yes, I should know better than to use special character which hurt cross-platform porting. Thank you for playing!