Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sir Blaster

24
Posts
8
Followers
A member registered Feb 20, 2019 · View creator page →

Creator of

Recent community posts

Very good concept, I liked it! Comments below have already pointed out what is missing ;)

Very fun and clever level design! Congrats!
I love the way the squares are screaming :)

I didn't understand straightaway how I can combine scoops in the air to make combos, otherwise your game is very fun to play, great job!

Hey, Samorost is one of my favorite games! That was not intentional, but thanks a lot, it's a great compliment! :)

Yes, we are aware that our game is not very intuitive as it is... Among other, we didn't have time to provide feedback for the player...
The slimes will always try to go in the direction of their home planet, and left clicking anywhere on the screen will make them curious (only for a few seconds). That way, you can attract them manually.

Nice Shoot 'em up implementation, I had fun playing your game!

Well done!
Something missing is a clear indication for the player to know in which of the "two worlds" he is. A simple change of color of the button would have been enough.

Thank you! Glad you appreciate our game :)

Yes, you're definitively right about the arrow keys! We aimed for a mouse only game, but finally this was not such a good idea... That is why we added the spacebar focus ability at the very last moment, and I think it already helps a lot.

I give you a hint for level 2 : use the 3 asteroids coming from the bottom as a starship for the blobs. Be carefull not to slow them down too much when connected with the starting planet.
We agree that our levels should have been a bit more intuitive, and we wish to rework that for a post-jam version of the game.

Thanks!
You're right, we wanted to provide much more feedback for the player, but ... not enough time... ;)

Thank you for your comment!

Blobs will always try to go in the direction of their home planet, but left clicking anywhere on the screen will make them curious (only for a few seconds). That way, you can attract them manually.
Not sure if we are talking about the same bug, but we noticed in that final build that sometimes, blobs are moving very very fast from a point to another, like flashing. Didn't have time to investigate on this yet... Sorry! =)

Merci pour ton commentaire :)
Et bravo aussi pour votre jeu que j'ai eu du plaisir à parcourir !

Thanks a lot!

This is a good proof of concept, and the drawings are really cool!
Great job!

Funny story from beginning to end! Well done!

Such a simple concept, but so well executed! Congrats!

As many people have said before, the controls are a bit frustrating. Moving and aiming could be more intuitive.
But the concept is great! Well done!

Really nice concept! This flamingo is so adorable.

Love how you use the concept of stack, this forces us to think counterintuitively!
Congrats!

Impressive work for a jam!
The last level gave me a headache, but in a very positive way ;-)

I love clicking on cookies! Great job!

Good mechanics, good puzzles, a tutorial and 16 levels!
What a great job for a game jam!

(1 edit)

Thank you so much!
Happy you managed to reach victory =)

Let me reassure you, my days are way more thrilling as I am programming only for fun ;D

Thank you so much, glad you enjoyed it!

And never stop questionning the routine of your everyday life ;-)

Thank you for your comment!
Our goal was to make a short narrative game, so no level 2 was planned ;-)
It's kind of an escape game.