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skarp7c1

16
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2
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A member registered Sep 22, 2019 · View creator page →

Creator of

Recent community posts

I enjoyed the lander part of the game. Not sure if done deliberately but Level 3 you can just go left and come out the right side saving fuel, couldn't do it otherwise.

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Not the cat popups... lost first playthrough didn't close them at first until the message to close them showed up. Music is fine. The effects are good. 

One thing is that Windows Defender complained about the executable. 

Thank you. Good suggestion as well, might think about it since not all circles had regular movement, so a single "up" indicator wouldn't be enough.

Thanks. Wasn't sure how to scale the levels to be linear in difficulty, 1-2 are easy, 3 is ok, and 4-5 due to time limit are hard. If I had spent more time on levels maybe I could have smoothed it out more.

Great concept.  Good music. Overall I enjoyed playing and competing it.

Tutorial lacks explanation on how to jump higher by shooting orbs faster.  Had to glean this knowledge from comments here. After that I completed the tutorial. 

The 1 and only level seems to be designed in a way that you need to restart it to complete. What I mean is that there's a blue orb on top of the wizard, but to realize on how to get it you can't use the checkpoint that's underneath it. And it seemed you need 2 green and 2 blue orbs to jump over bolts later in the level to progress further.  

To jump from a wall it seems your starting jump can't touch it, so I stayed away from a wall then pressed space to jump, then moved towards it to hit it, and then jump again. Sometimes that failed in tight ledges because there's a bit of bounciness involved so would get too close to the wall (can't jump higher) or I'd slide off the edge.

Thanks, I'm glad you enjoyed it. Time limit was deliberately short to increase difficulty, but I understand that's not for everybody. And made restarting after death/timeout pretty quick and easy to do.

It was good. I think there's a bug where the blocks leave when merging, it looks like this.

Great graphics. Too difficult for me even on easy, high score of 195. Usually I die before merging is possible, and when it is I can't seem to do it and die in the process.

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Very well done puzzle game. Levels were pretty easy, last 2 gave me a bit of a hiccup but after figuring out the pattern I finished the whole game. Forgot the name of puzzle type you used with the barrels, but I recognized it quickly so it made it much easier to pass early levels with it. Ability to reset the level also promoted experimentation in how to approach completing the level, which was nice.

Pretty nice game, with good graphics and ok audio. I beat it and reached the Congratulations screen with the planet, but there no go back to menu or quit option. Also in one level there was a bug where one of the enemies would not stop bouncing after killing me and I had to esc to restart level. 

Fun game! You can safely shoot some of the gun turrets from behind corners while they hit the corner in some situations. I do agree with previous commenter that how many red blocks are left is needed.

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Ok, tried again, and this is the result . I tried several times, and couple times I was able to drop the object on the platform from below but not on the door. But in either case I can't jump on or through the platform. Edit: can you tell me what's the expected behavior?

Well done game. I'm pretty bad at following beats and music, but it fit the game, and story was fun.

Graphics and Audio look and sound good. When I start I can pick up the 3 colored objects, but I can't jump on the platform to put them in the corresponding doors. The jump height is too low, and no other controls or information is given on what to do.

Thanks. I think the timer adds to the difficulty in further levels. Certainly could do without for more casual feel.