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Patchwork's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3195 | 2.630 | 2.706 |
Fun | #3329 | 2.287 | 2.353 |
Overall | #3544 | 2.344 | 2.412 |
Presentation | #4015 | 2.115 | 2.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must collect and attach their limbs, joining together to eventually create a full body for themselves.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun little platformer. The levels could have been zoomed in more and I might suggest some simpler platforming in the first level to help introduce players instead of punishing them right out the game. I did really enjoy how the jumping felt heavier the more body parts you had. Good Job!
Pretty cool concept, but the art and textures were a little wonky. Next time, it's best not to scale pixel art up and down, because that makes pixel sizes inconsistent. The game is fun though, great work on finishing the jam! I'd love if you'd check out and rate my game too by the way (:
Hm, sadly i dont like the textures and everything is pretty small. The sounds are not great for such repetitive actions, too. Its hard to find something innovative in this game, sorry. Maybe you should have gone with learning abilites by gathering your limbs?
I liked your animations tho!
That color palette was really rough on the eyes.
Good! Personally I would have chossen other colors
Interesting game ! The slow acceleration of the character makes it a bit hard to control sometimes, especially when precise jumping is needed. But overall, that is a nice little game, considering it is your second attempt at making one and the tight 48h limit ! Good job =) !
Thanks, I'm glad you enjoyed the game! I'll definitely play around with different acceleration speeds for future projects.
Interesting concept!
Pretty cool! I like a platforming challenge for sure. I think it was interesting to have the control feel change when you get different parts but I think it would have been really interesting if you could change at will or if certain parts of the level added/removed parts.
I think that would be interesting, though it might also be a little harder to develop levels around something like that, so for something like a game jam I figured it was better to lock the player to specific forms for the duration of the levels. I'll definitely look into a mechanic like that if I remake this game in the future for something that doesn't have a 48-hour limit!
Cute game, I like how the sprite evolved. One critique, on a few of the screens, like the second, I was holding right and just fell off the screen and needed to restart. Consider putting a wall in places like that, so the player doesn't get stuck
Huh, I didn't realize the player could walk off-screen. I'll definitely fix that if I ever update this game as a personal project! (As it is, I can't make changes to the jam version of the game)
I'm glad you enjoyed the game regardless, and thank you for the feedback!
Very challenging, especially with some very precise jumps. I love how the character sprite changes as you collect more parts, its fun to see how they will animate next. Possibly add some new movement types as you collect more parts for more mechanics?
Thanks, I'm glad you enjoyed the game! I had considered having different movement mechanics for each body part, but I was worried that would be too much work for a 48-hour jam and ended up just going with the different jump heights and run speeds that the final result has. If I ever make a non-Game Jam version of this game, I'll definitely look into unique movement mechanics for the body parts!
Quite fun overall. The controls were a bit clunky. Pretty challenging game. Good job!
Thank you! This is actually only my second game ever, so I'm still pretty new to creating games and mapping the controls to something that feels comfortable. I'll definitely try to keep that in mind for future projects.