i liked the game, but i can't download it on pc :(
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A Simple Survey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #5 | 4.237 | 4.237 |
Simplicity | #6 | 4.485 | 4.485 |
Fun | #31 | 4.057 | 4.057 |
WOWIE! | #37 | 3.918 | 3.918 |
Creativity | #67 | 4.015 | 4.015 |
Visuals | #164 | 3.804 | 3.804 |
Topic | #251 | 3.582 | 3.582 |
Ranked from 194 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://www.bensound.com/royalty-free-music/track/the-jazz-piano
Credits
BenBonk and Deynum
Comments
It was interesting and well made, but I agree with another commenter who said it might even have been better without the voice acting, cos it would have allowed for more flexibility in what could happen
IMO you should’ve cut more corners to add more content, maybe even remove voice acting, I would’ve much preferred going deeper into bothering the narrator and getting more surprises, but still, the idea is amazing and I love the use of the hidden anger meter to make it seem less scripted, it works wonders in the practice
Perfect take on the theme, and the voice lines are top quality!! I was surprised by the amount of different timelines/endings there were! This is definitely one of my favorites for this jam.
1) I really appreciate your concept here! I, too, thought of the "using bodies" mechanic, figured there would be a ton of those, and decided to do something funny instead.
2) I watched your devlog. I've also recently done an audio narrative-based game for a jam, so I KNOW what a pain the recording can be! For my narrative game I broke down each line of dialogue into a short sentence, copied each line to a unique row in a spreadsheet, recorded each line in a separate file, and named the recording with the line of dialogue + a "key" that was listed in the spreadsheet + a version number. This allowed me to track re-recorded lines and keep things organized. In my case, I also recorded each line with several different emotions and character variations (happy, angry, scared, annoyed, arrogant, concerned, etc...). This helped me define the character and find the emotional arc of the narration.
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