The only thing I can complain about is that the controls are a bit fiddly and that it was a bit hard to grasp how the game and level progression works. The concept is so awsome and the execution is excellent too. Deserving of praises.
Play Accurate Samurai Sim
Hinoken's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #7 | 4.233 | 4.233 |
Visuals | #13 | 4.575 | 4.575 |
WOWIE! | #26 | 4.014 | 4.014 |
Creativity | #32 | 4.192 | 4.192 |
Topic | #124 | 3.863 | 3.863 |
Fun | #190 | 3.548 | 3.548 |
Simplicity | #416 | 3.521 | 3.521 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Yes made by team
Credits
Frogrammer, HumanIsRed, Lewmoth
Comments
Nice visuals and sounds, but the controls are a bit unresponsive, and the sword attack is slow, but it is nice idea.
The style of this game was beautiful, something about the way the level boxes were stacked really felt samurai-y!
beautiful game! VERY DIFFICULT lol but i enjoyed myself, great game
Impressive! Really beautiful and stylish game. the menu looks awesome and the game over is very cool. I get super meat boy vibes but also some superhot screen effects. Quite challenging game though. Wish there was a level just for practicing and getting used to things.
good job!
I love the art and sound giving samurai jack vibes. The level system felt unforgiving where if you lost that row you would go back to the start. I have a feeling that you guys had learned to speedrun your own game during testing and made the timer way too short for new players to beat. Although the difficulty curve quite the steep, the gameplay was enjoyable and the polish is great.
I knew it when I got through the first level: I'm not finishing this game (lol)
Amazing controls and mechanics. There was a little less friction than I'd have liked, but all in all this was almost too good for a 72 hr game jam :D
Really amazing looking game! The effects of the character movement, from the jumping to landing to swinging with the sword, is all really impressive! The game is really hard, but I don't think that's an issue. I think while it is a cool idea to keep advancing through levels even if the player dies, it was quite confusing when you're playing through the first time, and doesn't ever give the player a chance to actually learn the game or get a handle of the controls. Also the walljumps felt kinda finicky. But these are minor nitpicks in what is otherwise a fantastically executed game! Great job!
Concept and visuals are 10/10. I knew it was going to be jammer from the main menu :)
But I can't say the same to the actual platforming. The wall jumps and sliding are nice ideas but their execution just doesn't feel intuitive with this fast paced gameplay.
It was an amazing game nonetheless. Great job!
Very satisfying and frustrating game at the same time. On the surface it's a very well designed and fun game, with the timer pushing you to get the sword as fast as you can, and the second, reduced timer pushing you to actively seek and hunt down your former self. The juicy screenshake and particles really made it feel epic racing through the courses. The slidey and floaty character actually suited the game quite well, as you usually race through the courses, requiring a fast character, but was a bit annoying during the more precise platforming, and the fact you couldn't control the wall jump height was extremely annoying. (I know when you have a wall jump that doesn't let you climb up a wall entirely, wall jump control can sort of let the player jump higher than intended, just make sure to make the player move further from the wall the more they hold the jump button.)
My main gripe is the ... interesting level system. It really makes things very tense when nearing the end of the game, but I think failure is punished too harshly, and the player isn't given enough time to practice each level and get it right. I found myself reloading the game page when I didn't get a perfect run, which is definitely not how the game was meant to be played.
This is actually one of my absolute favourite games in this entire jam, but the level system makes it annoying and time-consuming. Please make a post-jam version!
thank you very much for your feedback its very important. Yes wall jumping needs a lot of more work to put in as well as controlling some slide momentum. As well as the level system, yes sorry its quite punishing, throwing back to first level at same row could have been better working practice. Really glad you liked it, currently planning to make a little post-jam improvements and level system change is def here)
I really want to love this because the idea is awesome and the art looks polished and suitable, but the slidy controls, heavy gravity and harsh time limits really make it frustrating. In general, I also like the idea of just needing to complete one level on each stage, but it would be better if you could choose the level. With the very tight time window I didn't really get the time to get used to the controls or the level, because after messing up one thing that doesn't make it a perfect run you fail and just get into another level where you also have to figure out first what to do, so you gonna fail again. So it basically makes it an automatic fail 5 times in a row when you play the first time, and then the second time around isn't much better because you didn't actually get to practice the levels. Sorry for venting, but I would just really want to play this and give 'fun' as high scores as all the other categories haha
The art in this is amazing! The gameplay reminds me a little of N+. I really like the idea of defeating your clone. I think the wall jump and the slipperiness could use a rework, the player was very hard to control. I think the time limit could probably be increased as well or it could be the same for your run and the clone's run. Having one time for both seems way too fast and with the movement not being very tight it feels like you cannot get any practice with a level before losing in it.
You have a fresh and original concept for this. I like the overall, but especially the visuals and the satisfaction in the kill momentum. The wall jump needs some adjustment like others said, but man this is such a great game!
If you like mysterious, creepy theme and twin stick shooter with interesting mechanics, check out my game. Thx!
Great and hard game. Had some trouble with edges (keept sliding off and messing up the last wall jumps) but that might be on me. Gameplay is tight enough to make me want to try again and again and again! Visuals and sound fit perfectly! Good job :)
Really well done. Awesome style and sound. The game is tough and it took me a good while to beat it but the progress was clear. I beat it with check marks on the first level all the way down. :)
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