Thanks for playing, and thanks for the feedback!
I've added some instructions to the game's description. If we were to release more versions in the future, the depth and interactions between the cards and the wheel will def be looked into :)
Thanks for playing!
The game is finished in the web version, but there are many things that we would have liked to add if we would have had more time.
That being said, you are supposed to be able to play your entire hand. I've added some instructions to the description that will hopefully clarify things. In short, the crux should be to play them in the best order possible together with the sigils on the wheel. Although, defeating 10 monsters on turn 1 is not intended to happen every time, so the balancing would have to be a bit more polished if we were to update this game further :)
What a great game! I had really fun playing through the levels and listening to the music. The graphics were gorgeous and I think that you did a good job interpreting the theme as well :)
I saw that a few others mentioned the order of the arrows, and I have to agree on that point. Another thing that I really would have loved would be some indicator of the beat. I felt lost a few times since the space between the arrows are only relative to other arrows and not a constant change in the background color or a vertical bar over the arrow lines.
However, these are minor things. This is still a great game! :D
Thanks for playing our game, and for the feedback as well!
Not understanding why you lost is not intended, and a "training"-mode as you suggested, sounds like a good addition.
If you don't mind, was there anything specific that you thought was unclear? Just so that we can be more clear about it possible future updates :)
GG! I got real spooked, but I'm not going to say why or where :D I, as someone else mentioned, had trouble understanding the first puzzle. My mind just never went there. I don't know if it could have been introduced in another way or if I'm just not that good when it comes to puzzle games. Either way, I loved it!
Really liked the atmosphere! Found it to be a bit wonky to move downwards since you had to hover with the mouse over the bar with the collected stuff. As previous commenter mentioned, didn't really understand that you could do anything else than pick stuff up and I always seemed to do worse than my opponent, but the feel of it was spot on :D
How nice to stumble upon a turn-based game! I think that some music and sounds would have made the experience even better :) That and maybe some more clarity when it comes to the different roles of the party. I thought that the sniper would do a ton of damage, but instead, he did 1 dmg per shot which took me a while to realize. Not a necessity though! Overall, neat game :)
Really liked the artsyle! I don't know if it's because I'm pretty bad at puzzle games, but it felt kinda hard haha :D
Had a slight issue with moving the coke can(?) on the computer level and combining it with other items. The other items would just toggle between selected and unselected really quickly so it was hard to see if it actually worked or not. Other than, neat game!
Well, the gravity changes and the sudden deadspots where your ship does a full 180, completing the levels is truly a moonshot! However, I really enjoyed it :D I completed all five levels, although, i didn't get all the stars and while it was frustrating, it was really fun! With a fix for the deadspot I'd definetly play more levels :)