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SmallOcelot

22
Posts
A member registered May 19, 2021 · View creator page →

Creator of

Recent community posts

I had a lot of fun with this game. Quite clever mechanics and a good implementation of role reversal.

Nice pixel art. It it presented quite well. I like the level design and puzzles.

I enjoyed the puzzles. They felt like they progressed at a good pace after getting the hang of it. I like the art style and characters.

Quite fun and challenging. I was ready to do more levels after it ended. Great work.

Interesting idea, I like the pixel art style. The button's roles are reversed which makes it quite challenging.

Fun gameplay~ I like the artwork made for the character and story.

I enjoyed this quite a lot, as I was engaged with it for quite a long time. Interesting idea. I liked the character's voices too, but I think they could be a little louder. Keep up the good work.

Cute cat critter and interesting idea. I thought it could be better if the trainer gave out commands more often because if felt like you were free to do whatever you wanted most of the time. I enjoyed playing, great work.

Addictive gameplay! However once I got strong enough there wasn't any challenge anymore. I can imagine the game getting a lot better if there was more time to add more mechanics and difficulty progression.

Very nice artwork and interesting idea playing the role of a weed taking over a garden.

Cool idea. It was interesting figuring out what the icons meant for the topics the players were interested in. I enjoyed it a lot!

Love the artwork, and the gameplay is fun. Need to keep that hungry cat fed.

Something is supposed to play when there is the black screen. Unfortunately it doesn't seem to work in the Web version. Not sure why. But it works in the downloadable desktop version.

I enjoyed the combat mechanic. It feels great to get a parry and then being able to flow a nice combo afterwards. Also very nice art.

I like the atmosphere. Quite eerie with the setting and music, and story. And suits the theme quite well, like an escape room. I solved a few puzzles, but got stuck after a while. I might have to try again later. Nicely done. 

Thank you for the feedback. Yeah you're right, the time contraints limited to what I wanted to do. I was starting to implement another enemy type that shoots. And even some power ups that let you shoot more projectiles at a time. Maybe I'll continue on it sometime. =)

A simple top-down space shooter, aiming with the mouse pointer.

-Move with the WASD keys or arrow keys.

-Left click is a long range projectile that slows down your ship's movement while firing.

-Right click is a short range wide projectile which does not slow you down, but stops your rotation while firing.

Unfortunately, there isn't an ending to the game. See how long you can survive for.

I'm fairly happy with how it turned out for my first Game Jam, and it was a good learning experience. I wanted to add a lot more features, such as weapon upgrades, other power ups, more enemies, score.. etc. However, I focused on aiming to have the game in a complete playable state.

Nice little platformer. I managed to get all the fragments which was nice. I liked the main mechanic of switching between memories or time periods of the room. Good job.

Thanks for the feedback! Hehe, actually someone else mentioned the ship moving slow while going backwards. It's actually going slow while holding down the primary long range weapon. While you don't lose speed using the short range weapon. It's meant to be like a trade off for using each weapon. I should have made it more obvious.

Funny and good idea. I could feel the tension of not wanting to get caught playing games at night. And it fits the jam theme quite well. Only minor issues I came across was sometimes the pizza appears in inaccessible spots, like in the bed or desk. Otherwise, good job.

Hey, thanks for the feedback. Hmm, that's strange there should be a health indicator on the top left, like in the screenshot here. It seems to work for me.