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Smis

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A member registered Jun 11, 2021 · View creator page →

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Neat VN, cool concept. I don't think the volume was working for me, which was a bit offputting. Also story is unfinished, I dunno where Norman is :(. I found the npc names amusing though, really got that "I'm a dog" perspective.

Cool idea - I've seen a couple other reverse duck hunts, but not with the flappy bird controls which I actually liked quite a bit. I was able to spam at the top to get a bunch of points, and only occasionally dodge targets when they spawned at the top, so maybe including some obstacles that prevent you from hugging the walls (that don't give points) could help prevent that.

You guys nailed the peggle look but I think it would have been nice to distinguish the game a bit more, feels maybe too much like peggle? Also something that was frustrating was having to wait for the pegs to spin to place them - I would have liked to be able to spin them myself, as I found there was too much time waiting for it to spin the way I wanted. Also my ball got stuck in between a couple gray blocks, so maybe a fail safe to destroy the ball if it gets stuck.

All that being said, this is a neat idea, executed well, in a very polished shell. Super cool game!

Super fun game! UI was clean, instructions were clear, and all of the sound effects made it very clear what was going on. I would appreciate a mode where all the boards are possible to full clear, as the puzzler in me couldn't submit a partial board sometimes :). Also I did find the optimal strategy to be just spam the spacebar until you get a relatively small board that can be full cleared, so you might want to add some form of a cooldown to that feature. Overall a super solid game though, 15/15, loved it!

Neat concept - I don't the lives we're working for me? I never actually lost any or had to restart, I could just keep launching birds. Also game crashed when shots went down to 0 - not sure what was supposed to happen. Needs some polish and bug bashing but overall a cool little game.

From the game page itself to the graphics/transitions, vibe is immaculate. Love the concept, love the story behind it. Gameplay was a bit one note, and I noticed a lot of the time the UFO would escape my tractor beam right at the bottom because of the angle it was pulled in. Great graphics though and would love to see this ironed out into an arcade game with a few more mechanics and difficulty built in!

Cool game - UI looks super cool, love how the map is dynamic when nations claim territory and love the bell dinging noise. I did find it hard to understand what territory nations were trying to claim until it was done - maybe there was some indicator I missed there? It always just said "trying to claim such territory", and when I moused over for details it said "[affected nation]". Some more  indication of which nation is being taken over would be nice, and having [affected nation] be replaced with the actual nation. Also dragging the Intro/other stories from the bottom was a bit finicky - I did, however very much appreciate the world building and inspiration for the game though. Music also helped set the scene of "world on the brink of war".

Really cool game! Puzzle games are so daunting to make for me because of the level design but I feel like you guys nailed it. Very charming theme, love the dialogue popups, love the way you get the "level won" screen for "winning" and grelbo is just having none of it. Also an impressive amount of levels, with some levels that look trivial and still take some time to figure out. Super well done!

I don't think this is crude at all! I love the realization when you try to click the play button and nothing happens, and then the "player" does it and you're controlling the enemy. Also the animation for when you kill the player is cool too. Game has a wonderful vibe all around. I think it's lacking a bit of depth but that's just the nature of game jamming, I could definitely see this being a hit with more levels with each enemy, with some kind of other mechanics. Maybe the other AI enemies are trying to kill the player as well, and you need to block them while also making sure you don't accidentally kill the player? Regardless, cool little game :)

Neat game! Love the unique take on the theme. Couple comments
- The start of the game was a little abrasive to me - I died before I could grasp the controls or rea the UI. Would be nice to have a button to start the game after you see your character and can get your bearings.
- Some feedback for when you get hit would help a lot - it took me a while to realize I even had more than 1 hp, because I didn't realize I was taking damage.
- Being a melee character against multiple enemies feels rough, I think the player could use some balancing so for specific combos (such as slo-mo melee, oof) they aren't just game ending. Feels like the player doesn't have a lot of agency to make go far, even if they are very skilled.
That being said, I think the concept is novel and with a few balancing tweaks and maybe some more mechanics (maybe different arenas?) this could really go somewhere!

Cool game! I liked the puzzly aspect of trying to make a route to get all the coins, through the portals and the boxes. First attempt I got stuck at the end without all the coins, and then my second play through I had to be more thoughtful.  I think the spikes we're a little bit frustrating to me - they we're more a nuisance than an actual obstacle, because they didn't actually kill me. I also think it would be nice if there was some indication of where a portal was going to take you, as it was a little bit trial and error. Graphics were clean, and sound effects + music definitely added to the experience - I think the coin sound is a bit too loud though, I had to turn everything down because picking up coins was so abrasive. Would love to see more levels and mechanics :)

Really good game! I'm a fan of puzzle games and played quite a bit of them and yet this concept felt fresh and challenging. I was surprised at how well some of the levels made me think with how little space there was to work in, level design was on point for a game jam. A suggestion I would have is to clarify that the orange places are for fusing your keys because I had no idea what to do for some time until I came to the comments and saw someone else explain what they were for. All in all a cool game :)