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Chroma's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #54 | 4.500 | 4.500 |
Originality | #118 | 4.000 | 4.000 |
Overall | #150 | 3.741 | 3.741 |
Gameplay | #439 | 2.722 | 2.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
Complexity and beauty
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Comments
A very relaxing and enjoyable game. I played for almost an hour and didn't even notice. Good job!
You and me making games about colour-breeding that people find confusing xD
I actually think I was starting to get the hang of it but then I accidentally quit whilst closing a menu and got sent back to the start ^^; Really neat little game though, I think it was mostly confusing as to what seeds were different and why, and why they wanted different things. But once I sort of figured that out it mostly made sense. Great sound design, and a lovely concept.
Hey another jam submission that does stuff with plant mutations!
Once I got a hang of how the mechanics work, it started to feel more like a comfy idle sim. The Aesthetics suit it quite well.
I wouldn't mind having somewhere to dispose of seeds I don't want anymore. I had a bit of a hard time navigating with the camera angle. I also was not able to select individual plants very easily, only one or two to the right side of the dome. Double-clicking selected all... sometimes. That didn't work too great for me either, but it was the best way to actually do stuff with my plants.
I enjoyed selectively breeding the plants I wanted, and emphasizing different traits over others. I think it's nice how the traits you have control over are all shown visually.
Overall a neat game idea!
Thanks for your feedback!
I see, need to check flower selectiion. As it always goes - it works fine on my machine)))
You right, there is definitely needs to be a way to trash unwanted seeds and even whole flowers, when grinder is full (it can happen actually).
I'm glad you liked it, I myself really like the idea as well, too sad it turned out a little bit ambitious for 2-week development.
Very polished and beautiful environment. Very well done!
I didn't get far gameplay-wise because I had trouble understanding what to do but I love the art style.
Really pretty game
Thanks man!)
Hi, I can already say that I love the style of the game, some background music would have been really cool, as the gameplay got a little bit monotonous after some time. It was still very enjoyable for me and I found it very original. Again, I loved the style of the 3D models and the pretty chill atmosphere the game has to offer.
Good job and good luck with it! <3333
I couldn't really puzzle out the gameplay, but your game has a really solid style and nice use of color!
It took me a while of trial and error to figure out what exactly I was doing and I didn’t get very far so I can’t comment too much on the gameplay. I really like the art though, I love the style and it looks really polished!
Nice name ;) I’m honestly surprised there weren’t more.
You made a really fun experience here. I love the look of all your assets and the concept.
Although, I wish it had a option to select all the flowers in the pod at once (but maybe I missed that).
Double click it is)
Thanks for your feedback!
I wish I had at least a day for a playtesting so game isn't broken in a way you can't progress after like 15 minutes, and also more polished overall.
If you interested in playing a fixed version, please check it after the jam ends and I upload new build)