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souleo

48
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A member registered Mar 07, 2021 · View creator page →

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I just checked, you're right, it got submitted. I guess I didn't notice because it auto submit after clicking button under Submit New Game in the submit options. Thanks!

I have my unfinished game "Switch in a dark room" on my profile public, but it won't show up on the dropdown for submitting a game. It's not even worth playing, but I wanted to submit what I had at least. But I can't and I have to sleep soon, so I figured I'd post this.

Thanks for the clarification!

Is Stable Diffusion allowed?

Wine and steam wouldn't run it on Linux. The Windows version felt really hard, although I was limited to trackpad.

Thank you for making a Linux version.

The linuxaarch version didn't work for me on Void Linux, but the other one did.

I could not get past the broken statue and skeleton part. It was annoying to read the very small font on a 4k screen and in general I don't think an all caps font is very readable.

I found it strange that I couldn't just click to attack and automatically 'equip' my fists. There might be a reason for this made clearer further in the game I guess. But if not, I think it would be more intuitive.

The graphics look good for what is I think the style you are going for. The combat was meh, I clicked and tried to right click to parry, but they took some of my health and I killed them. There was a lot of debug graphics that you're probably aware of.

I was a bit drunk while playing this. Good luck and stuff

First time I heard of that invisible bug. Yeah, the combat's pretty janky. It was that way sort of on purpose because I like weird control stuff like that and because I thought it might be too hard/slow gamefeel if the character stayed still while attacking. Thanks for your comment!

Thanks for taking the time to write this.

Yea, the dungeons don't have much variety.

The sword ranged attack comes out always at full health, and then has a probability of coming out that decreases until at 70% health, where it ceases to come out. 

The libwinpthread-1 was there because there was a Windows 11 related bug with nimraylib_now where stuff wasn't getting linked properly. I fixed it by compiling on a separate Windows 10 machine and probably just forgot to take out the lib. 

The spritesheet JSONs are generated by aseprite. I don't use the .aseprite portion, just the positions and animation data. The tileset JSONs are generated by Tiled which has an ID system which you use with the tilesize to calculate tile positions. I don't think it has any floating point errors or anything, although there are some mistakes in my mapgen for the digital area where the wrong tile is used for some corners and stuff.

This was just a project to learn Nim with, but I'll keep your criticism in mind for my next project!

As others have said, the colliders are too large and having to start over from the very beginning is pretty punishing. The jump sound effect is a bit low while the success sound is very loud. It looks nice and well presented for a first game.

I'll try it out and would appreciate it if you could try my game out as well. I have 3 reviews right now, but I think that was before I fixed the non-working Windows version, which works now.

That was pretty funny. I didn't get too far because I was playing on a touchpad and sometimes the mouse cursor leaves the computer screen.

I'm not asking for an extension, I just want to know in advance because a lot of jams extend their deadlines randomly. I have a tendency to do really hacky, bad code at the end of a jam to get in a lot of features quickly only to find that the deadline is extended, but my project is too hard to work on at that point.

Thanks. Nah, it's just unfinished lol, but I think I will continue to work on it eventually.

Yea, Yume Nikki was a big influence for this. I wanted to also have more swappable heads required for some puzzles as well as changing the way the world reacts to you, but I ran out of time. I'm glad you liked it!

Thanks, I'm glad you had fun! I'll check it out, but I'm pretty exhausted tbh lol

Your game has great art and looks really nice. Unfortunately, I could not get it running on wine or proton on Linux so I couldn't play it first hand.

cute vampire

I really liked the aesthetic of the game, particularly the heron model, but I wish there wasn't a time limit. The vibe of this game just made me wanna relax and explore.

Very nice use of sound and music in creating a tense atmosphere!

Good job on the graphics and UI. The gameplay felt fun and satisfying.

Thanks for playing and posting this fix! I'll add that info to the game page.

Thanks, I'm glad you enjoyed it!

Thanks! True, the double tap window might be too large. I'm glad you liked the music.

Thanks! I'm glad you enjoyed it.

Thanks! I'll try to do that next time.

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Sorry, I actually removed the HTML5 version because I realized it doesn't let players turn completely. I developed this game as an a desktop application and was not expecting the Mac export to have problems. I don't want people playing a broken version, so I took it off, sorry.

Interesting gameplay mechanic that fits with the theme and nice art and music. There was a bug (I think) in the 4th level where a slime block got stuck in the ground I couldn't access it to progress.

This is my game, I recommend the downloadable version unless you're on a Mac in which case there seem to be lighting issues:

https://itch.io/jam/go-godot-jam/rate/1064671

Very responsive and intuitive to play. 

It was well presented and a bit hard for me. Also, I didn't know you could only equip two things so I wasted diamonds on an upgrade that might have been better saved for the black market. I like the upgrade screen music.

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I made an HTML5 version which works mostly well. I also tried exporting the Mac version on a Mac to see if it would make any difference. It runs, but the lighting on the Mac version is totally off on my end (M1 Air).

Thank you for the helpful critique! I agree with all your points. You do lose some XP and gold when you die, but yeah it's very forgiving. I'm glad you had a good time.

Thanks! You have to either press E (W and S to selected between options and the default Godot blue border for buttons shows up) or use the mouse which is invisible. Unfortunately, I didn't have enough time to make those menus nice and polished. 

I'm glad you liked it!

If you have time here is mine: https://itch.io/jam/go-godot-jam/rate/1064671

Thanks!

It doesn't run and it says it's missing the .pck file.

A hack and slash adventure game where an evil tree is sapping a kingdom's land barren. You have to destroy the evil tree to regrow the kingdom's forests.

Sometimes changing the export folder or restarting your editor can fix it

Hey! I made this game in about a week for the GoGodot jam. I would love to hear your feedback if you have time to play it.

https://blastmode.itch.io/legend-of-the-evil-tree