I just checked, you're right, it got submitted. I guess I didn't notice because it auto submit after clicking button under Submit New Game in the submit options. Thanks!
souleo
Creator of
Recent community posts
Thank you for making a Linux version.
The linuxaarch version didn't work for me on Void Linux, but the other one did.
I could not get past the broken statue and skeleton part. It was annoying to read the very small font on a 4k screen and in general I don't think an all caps font is very readable.
I found it strange that I couldn't just click to attack and automatically 'equip' my fists. There might be a reason for this made clearer further in the game I guess. But if not, I think it would be more intuitive.
The graphics look good for what is I think the style you are going for. The combat was meh, I clicked and tried to right click to parry, but they took some of my health and I killed them. There was a lot of debug graphics that you're probably aware of.
I was a bit drunk while playing this. Good luck and stuff
Thanks for taking the time to write this.
Yea, the dungeons don't have much variety.
The sword ranged attack comes out always at full health, and then has a probability of coming out that decreases until at 70% health, where it ceases to come out.
The libwinpthread-1 was there because there was a Windows 11 related bug with nimraylib_now where stuff wasn't getting linked properly. I fixed it by compiling on a separate Windows 10 machine and probably just forgot to take out the lib.
The spritesheet JSONs are generated by aseprite. I don't use the .aseprite portion, just the positions and animation data. The tileset JSONs are generated by Tiled which has an ID system which you use with the tilesize to calculate tile positions. I don't think it has any floating point errors or anything, although there are some mistakes in my mapgen for the digital area where the wrong tile is used for some corners and stuff.
This was just a project to learn Nim with, but I'll keep your criticism in mind for my next project!
I'm not asking for an extension, I just want to know in advance because a lot of jams extend their deadlines randomly. I have a tendency to do really hacky, bad code at the end of a jam to get in a lot of features quickly only to find that the deadline is extended, but my project is too hard to work on at that point.
If you have time here is mine: https://itch.io/jam/go-godot-jam/rate/1064671
Thanks!