It was very chaotic and fun. Some more items would be nice for variety. Also some additional challenge like people throwing ropes at you etc to slow you down. The cooldown things are not very clear I did not see them at first, and I would also make the rocket jump some button instead of clicking it, maybe I missed that one. Overall very enjoyable and cool idea.
sovium
Creator of
Recent community posts
Hey I have some suggestions:
- Music could keep playing between restarts
- Full screen messes up the popups
- You should be able to bring back the instructions if you closed them
- If you place multiple blocks would be nice if it kept the block selected when placing them so you don't have to click it every time
- Would be nice if you could move the camera as well as zoom. Maybe I missed it
I love the sandbox. There is potential here for a great puzzle game.
Pretty fun idea scaling your turret areas. The art style and sound design was a little out of place. Maybe moving or removing your turrets could also benefit as I did put them so close to the wall that I could not resize them anymore. I also didnt quite understand how to get new turrets. I would have maybe kept with only scaling the enemies or the turrets. Overall it has potential :)
For some reason I could not see the special effects (blood / etc.), but other than that the game idea is pretty good and the gameplay loop is solid. Maybe some more variety on the enemies would be nice as by wave 8-9 it felt quite samey. The impacts and game feel is awesome, hits feel juicy and the knockback is satisfying. 4.5/5
Thanks ollie_d, I have actually continued working on this as it was quite a fun idea. I have balanced the spawning of the enemies, health, gold income, scoring and I also limited the player so that they can only have 8 platforms up at a time. Instantly made it more like a game where you have to puzzle around at the beginning so you can get the most of your setup.
I also made it possible to sell entire platforms for half the price. And I added a big laser turret.