Same issue here. It fixed itself when I left clicked, I think.
Sparkwave
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Hi, semi experienced Godot user here. You might wanna scale the UI elements down (when you scale them down, they can go into subpixels, unlike when you change their size to be smaller, which keeps them locked into the pixel grid). You might also wanna embed the PCK (in the export options) so that it doesn’t require extracting to play, and also export it as a web build for easier play.
Very cute game! It needs a lot of technical polish, a few improvements I can suggest is turning off texture filtering, adding canvas item resolution scaling, and maybe also adding more sound effects. I wasn’t able to tell when I was damaging enemies because there were no particles or sound effects for it. I almost forgot to mention that when pushing things, your character should move with the object you’re pushing. Like others mentioned, fixing the camera would be nice too. Despite all this, I really like the idea and even the gameplay that is already included here. I hope you do make it into a full game, I’d love to see it.