Really enjoyed this. The exploration gave me the similar feeling of early 8-bit platform adventures. Appreciated the checkpoint system too as it helped keep the difficulty in line with the overall atmosphere.
My only critique is around the way the movement scaled when close to the edge of the screen, since I could get the mouse far enough to get good distance. Did you try offering the ability to hold down the mouse to alter distance instead of using the distance from the character?
stereofuture
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They have one in their editor at code.thumby.us, so if you want to copy the code from the repo and paste it into the editor you could run it.
I am currently cleaning up some bugs at which point I'll do a quick port to something that can run in the browser, like Pico8. If you want to check back for that, it should be some time late this week.
Thanks for putting on the jam. Appreciate that you all took the time to provide some comments.
I enjoyed seeing the other entries and found some new devs to follow on Itch. Definitely learned a lot.
May I suggest for next year that you put a little blurb for each of the scoring categories in addition to the overall comment? I am still new to game jams and can't quite seem to work out how different jams determine things like adherence to theme or creativity. Feedback from professional devs is incredibly valuable, so the more the better.
Art is gorgeous. Love the fade out effect on the plane's vapor trail. Controls feel very responsive. I was playing on a laptop touchpad and couldn't seem to get the hang of things. I only managed 16 coins.
If you keep going with it, would love to see keyboard controls and I bet a nice parallax effect in the background would make things pop even more.
Also, might be a bug but the vapor trail on my machine wasn't contiguous like it is in the gifs you have of the game in action.