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stoppingByWoods

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A member registered May 17, 2020 · View creator page →

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This is a great game, the UI and level design are both really clean, and the art style is great. Though I would have liked a reset button, if possible, to quickly redo a level after messing up rather than having to undo all the steps taken. 

This is a really well made game, the animations and physics are polished. Also, the ability of the viruses to attach and restrain movement is a cool detail. If anything, I think the only fault is that it's difficult to kill the viruses using the death cells, since they only move in one direction. Overall, nicely done!

Same issue here, the game won't load.

The concept is really cool, though I do wish the player had more control over the wind for those tight turns. 

This is probably the most polished game I've seen in the jam so far: the sprites, animations, music, sound effect, rewind effect, platforming, all of it was super clean. The dialogue after falling was a nice touch too. Amazing work!

The gameplay was pretty dope, I really liked the gun's arcing shot and the automatic doors. The pixel art and music were both great as well. Though I did encounter a minor issue: in the room with the red button behind the automatic door, jumping near the room's ladder led to the player clipping through the floor. Other than that, amazing work!

The time control mechanic was really well executed, nice work!

The gameplay is solid, and the rewind mechanic was pretty cool.  The rewind particle effect and screen effect were neat too. Though I would've liked it if the respawn location changed instead of staying at the original starting point. 

Whoa, didn't think I'd see a visual novel game, it's really unique. The gameplay was creative, but I wasn't able to figure out each specific food's interaction with each of the four factories, if that was the intention. Overall, amazing work for your team's first jam!

The art and music are fantastic and the gameplay seems promising.

The pixel art and animations were really nice. The gameplay was solid, though I didn't really understand how to find the ladders. Overall, this is amazing work for your first game!

Oh, that makes sense. I noticed the issue but couldn't think of a solution, but changing the transform before setting the kite active is a good idea. Thanks!

The art and premise are both amazing. 

First off, the title is really creative, would've never thought of email replies and how they add a re: to the subject. The art and music work great together and the calming aesthetic is well executed. The dual avoiding of obstacles by the kid and the birds by the kite makes for nicely challenging gameplay as well. Overall, solid work!

Definitely a cool concept. I like the variation in speeds between different color enemies, and the sound effects are nice. I do think that the enemy spawn type should be less random and more need-targeted, since it feels somewhat unfair when a certain color bar is rising but the respective color enemy won't spawn. Overall, well done!

The rotation and shooting feels really smooth, but I didn't see the rewind mechanic you mentioned. I felt like I had infinite shooting energy, since there was no visible energy bar and the toy didn't stop shooting. Overall, cool idea!

The neon lighting and particle effects are amazing! The gameplay feels very polished too, though the enemies get overwhelming quickly. I would have like other ways to minimize enemies besides the timeshift. Overall, nice job!

The graphics are amazing, and the gameplay seems interesting. However, is there a distinction between the left and right stove? Does rewinding have consequences for the reaper, or only the spirit in question? Overall, for an unfinished game, there's a lot of promise, so well done!

Frustrating but hilarious! The art / music are great, but the controls are definitely bit a tough.  The ragdoll flops are a nice touch. Well done!

Solid game, but could use some more precise controls.

This is especially impressive considering you only spent 5 hours. The concept is pretty cool and the puzzles have a good level of difficulty.  Well done!

The overall aesthetic is really well done, and the concept of one level's completion affecting the next is  an interesting idea.  Nice work!

That's some fire stuff