At first I was like, "This game is ezpz!" and then a few minutes later I was running in fear haha
Great presentation and the first person camera/fog of war makes it quite tense
chuukasoba
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Yeah, climbing up the brothers would make for an interesting mechanic. I could imagine a puzzle where, for example, you build a ladder of brothers up a thin shaft, and brothers being added from a bunch of different entrances to the shaft, then at the end you climb up. Or something like that. Keep up the good work!
The concept is really neat, and I think the puzzles did a good job at demonstrating the mechanical ideas. I did manage to get myself stuck between a wall and a stack of brothers at one point, but that was my own fault, haha. I like the monastic theme as well.
The platforming itself was at times frustrating though, I felt it was a little hard to make semi-precise jumps.
I was on a team actually, you can see ours here: https://itch.io/jam/gmtk-2018/rate/301307
The game page has more instructions. If you like the idea we actually are still working on it and have been releasing a more stable version, I think my buddy posted a link to the "post-jam" version. Of course, you should base your rating on the jam version to be fair ;)
I want to play and comment more games but haven't had much free time, hopefully I'll get to it soon!
Edit: heres the postjam version in case you don't see this before the end of the rating period: https://chrisholtshouser.itch.io/spirit-showdown-post-jam