It may be better to join the discord so we can talk you through what your issues might be!
StrawberryOctii
Creator of
Recent community posts
I do plan to do unlockable costumes down the line, yes!
In regards to the controller, unfortunately unity's system does make it a pain. Originally I was going to have an input system for both the controller and mouse, but Unitys new input system was VERY iffy about it.
The Unlockable costumes would be later down the line though!
I am actually considering a few options in regards to the credit system. One of which is considering a freeplay mode for unlimited credits, among other ideas (a few people have also mentioned spending the tokens to revive the players!). The game is designed around having to play multiple times to progress, however!
It is also a common miscomception that this game is trying to emulate an arcade game. It's a game that is trying to emulate a CONSOLE PORT of an arcade game, which this game does deliver the experiance of through and through, so just keep that in mind when playing!
Thank you for the detailed critique however, I will have this one the back of my mind as I continue my work on Episode 02!
I do not plan to have Local Coop atm as it may be difficult to implement with how the Sand Box Levels and Giant Boss Camera operates!
However, it should be noted that if you have two systems, its very easy to set up a LAN session for KoH and coop. If you host a room on one system and on the other join a game session without putting in an IP Address, it performs a local host which allows players to play the game in the same room!
also yeah, it is a big point of having to redo the levels over again and learn from experiance to beat it. That doesn't happen too much in games these days!
Also, in regards to Demo Jank, I have a big update planned for tonight which should address some of that!
Thank you again for the kind words!
I found out yesterday that using a Switch controller seems to kill off all inputs on the mouse/keyboard. I think it has to do the fact that the Switch Controller doesn't use Xinput like the Xbox Controller.
I would suggest checking the input options again just to make sure you have the right bindings, and then if not, I may have to recommend using a different set up to play!