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SUPERBLOOM

21
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3
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7
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A member registered Aug 04, 2019 · View creator page →

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Impressive entry, super fun puzzles and overall sooo well polished! It looks gorgeous. 

I just wish it didn't zoom in when you grab the key at the end of a level, so that you could admire your tangled arm for a bit before "untangling", as well as watch that animation rather than just listen to it happening off-screen. 

Amazing work!

Very relaxing and super polished. Good work!

Amazing, Theme and animations were on point. You just know most of these characters are gonna kill you but you still want to entertain them to see what's gonna happen :p Well done!

Fun, cool concept :) well done

The idea of having different types of doors was quite interesting. Level 3 was by far my favourite. Well done!

This game looks gorgeous and I loved the tranquil, slow pace. Not having to re-find old clues was key in allowing the player to try out some of the different endings, which was fun, and finally getting it right was very satisfying as well. Well done!

The different types of weapons and learning about which was best to use against each enemy type was engaging. The art is super cute and I loved the music and sound effects as well!

I liked your take on the theme, though as it is right now it seems like the best strategy is to open all the doors on each level in order to find the best gear possible, I would have loved some kind of incentive to take the ladder earlier, so you'd have to make a choice whether to stay or to go to the next floor.

Overall fun game, stacking a ton of armour was very satisfying.

Thank you!

Haha, yeah we had so many ideas to make the game longer but we tried really hard not to overscope and to focus on making a short but polished game instead. Thank you so much for the detailed review and for your kind words, and thank you for playing!

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You have some very nice ideas in there! In particular, you made getting a high combo with the dagger really satisfying. Evaluating the risk/reward of whether or not you should go and catch it, or keep your distances, was really fun. Also the game looks awesome and has so much style. I loved the intro. The only downside was that I found the enemies' attack ranges to be a bit hard to evaluate.

Thank you for your kind words, glad you had fun!

Thank you so much!

It's wonderful to hear that you got fully immersed into the game. Thank you so much for your sweet and detailed comment!

Thank you so much. Glad you enjoyed it!

Yeah that part was a bit unclear, oops! We wanted to do just exactly but didn't quite have enough time. Thank you for the kind words!

Very relaxing experience, with a well-written and touching message, great work with the graphics and sound design. I especially loved the conclusion. Well done!

Fun game, very responsive, art and sound are on point too. Painting the room by killing enemies definitely added a lot. Waves are a bit long however, and I wish the difficulty had ramped up a bit faster/higher as well. Also sometimes enemies spawned before the spawn animation had completed :p

Congratulations for the submission!

Clever concept. Solid tutorial and difficulty curve. The voice acting was a nice addition, and the game got a couple of chuckles out of me with some of its logic. Overall great execution, congratulations!

I was a bit confused initially but quickly got into it. Gorgeous and super well put together. A cosy, relaxing experience, and a clever take on the theme. The ending was unexpectedly emotional. Great work <3

Very cute game with some pretty creative "doors". I thought the art was super charming, and the voice acting was also a nice touch.

Great game, short and sweet. I had a lot of fun doing a second run to find all the secrets :)