Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Piotr Szlachciak

32
Posts
A member registered May 30, 2016 · View creator page →

Creator of

Recent community posts

This is a cool idea but I think I don't have enough brain power to actually select correct tiles.

Thank you! I actually spent the first few hours of the jam just coming up with ideas. This was the top one of 17 :P

At first I thought I needed to kill the bugs. Very fun game, would love for it to get more challenging as time goes on.

Short and sweet. Cool animations!

An interesting concept. The game turned out quite challenging! Good job on the entry!

I finished it! That was a wild ride. Congrats on submitting an entry!

Oh yeah. The game definitely lacks some more visual indicators. My idea was thought bubbles above players e.g. "I'm in the zone!" or "They love me!", but this didn't make the cut :(

Great visuals. Gets very hectic with more customers! Good job!

Great work on the characters! Are they randomly generated?

The zoom feature was a great idea. And kudos for adding an in-game tutorial!

Short and quite fun. Also the final challenge is deceptively simple :) I wish you had more time and made more levels!

Surprisingly difficult. A very fun idea, the concept is definitely worth exploring more!

Thank you. I considered adding it but decided that refreshing the browser is good enough and prioritized polishing other areas. The 48 hour time frame is very short!

A cool tower defense game. I think that capturing enemies is something definitely worth exploring more! Doing an auto chess like combining to make stronger towers could be cool.

Ridiculous fishing! Good job!

Ah, so close!

I laughed when players were blown away. Many good ideas in this game. Good job!

I think I called it quits at level 12.

230 points! Excellent work, kudos to the entire team!

That is a very well put together short puzzle game! Kudos!

Because you asked for improvements here are two of my suggestions:
- display a timer before the enemy spawns
- make it clear what is your units range

Good job on finishing the game for the jam!

Good job on the jam entry. I figured out that you can avoid getting all your Things whacked by raising multiple Things at once. Is there a way to avoid getting a single Thing whacked?

A cool concept with fiendish difficulty. Well done!

Cool concept with funky physics. Good job!

A cool idea. At first it seemed like a regular platformer but the differences became obvious very quickly. I found that the camera zooms constantly. Was this intended? Anyway, good job, I liked the concept!

When I found the sound effect for cheering I knew I had to use that one!

Short and sweet. Good job!

The chat was so unexpected! Adds another dimension to an otherwise already enjoyable game!

That's super creative. It's like a mix between a solitaire and a regular card game. This mechanic is definitely worth exploring!

Same thing happened to me too.

A really cool arcade game. Way more levels than I expected. Kudos!