4/10 needs more amogus. I like the boxes and art tho :)
tacobandit744
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Finally, a game that works out of the box! It respects my time, and I appreciate such craftsmanship in today's age of "just IKEA it bro trust me".
The concept is sound. You control John Spacebo, defending your spacehut against evil space gyrocopters, firing their own munitions back! Ha!
I must deduct points for the lack of chaos. There should be more spacecopters.
I like that you can still keep playing after you lose :)
After perusing the Windows 11 Microsoft Store (so convenient) for a quick install of Python 3.12, I could finally test this piece of software.
At first I was confused. For a game as drole as tic tac toe, I expected, mmm, some AI. The latest craze so I've heard. How odd, then, that I was playing against myself.
Perhaps that is the real message. I played myself.
I am left with a sour taste in my mouth by this submission.
I am a fan of puzzle games. Truly. Yet this thing. It scares me.
The goal of the game seems to be destroying all cyan cakes with pink and yellow cakes. However the controls are obtuse and the gameplay poorly explained. I am left there, merely placing pink cakes and watching them turn into yellow cakes and then poof, all gone.
Truly disappointing. I really wanted to like this game. It needs more focus. I hope they go further.
This game delivered.
I was in the mood for a nice chocolate cake and this game provided in spades.
The gameplay is wonky, with everything coming along sushi belt style, and you controlling a crane. While original, this made it somewhat frustrating to sate my hunger for chocolate cake. The goal seemed to be to place these ingredients into the bowls, and then place the bowls on the oven, then place the cakes on the conveyor belt for points.
In practice, you could simply place empty bowls in the oven and have instant cake. Following the recipes labeled on the bowls would yield a nice chocolate pudding, but otherwise did not seem to impact the outward appearance of cakes much.
I had more fun displaying my creations in front of the poor chef rather than sending them down the line, ostensibly to be devoured by paying customers. Why should they have my cakes? I worked for them, damn it!
Also it was kinda fun to put a lot of flour on the oven and pretend cheffy there was doing lines.
A fun time. Very original.
I did not know what to expect, truthfully. The weird, chintzy game cover of a cake in garish colors did little to alleviate my feelings of anxiety from such a game titled "Cakey Game".
To my surprise, only a single file was presented. "main.py". What could this be? What eldritch horrors lie within such an infernal document? With trepidation i double clicked the file with sweaty palms.
Having reviewed several submissions related to Cake, I felt daring. I elected to pick chocolate. The game ended. Oh no! Have I chosen poorly? Have I doomed humanity by failing so simple a test???
Frantically I double clicked the game again, breathless, hoping to appease whatever omniscient conscience lie in this file. Presented the same options again, I chose Cake this time, praying in my primitive tongue that it would be enough. Again, the game closed.
I may have doomed us all. Who can have fun when presented such choices?
Truly an original experience, and 100% respective of the theme. I should have chosen cake. There are no second chances.
Initially I had high hopes for the submission "FatGuys". While unoriginal, the submission indeed had a nice cake as a cover, with a pleasing blue gradient.
Upon running this game, I was greeted by head not quite unlike a character from a well known Fox series. However, I was initially confuzzled. There were no controls or options listed. No stated goals. CAKES WERE DROPPING! What to do? Luckily my gamer senses indicated i should use the left and right arrow keys to move.
Upon several cakes dropping, I noticed the faint "missed" counter in the top left of the screen begin incrementing. Huzzah! I have discovered a game mechanic, yet to be explained. Using my prefrontal cortex, I deduced that perhaps I should catch the cakes. Upon doing so, my score indicated in the top right of the screen began to increment by 100.
However the cakes began to drop faster, until I could not catch them because I move as slothfully as the character I was representing. Perhaps because I ate too much cake. The game ended after missing 8 cakes, with a score of 1600.
While the game does indeed include cake in it, I cannot say that I was impressed. There needs to be more cake. WHERE IS MY TIRAMISU? MY CHEESECAKE! MY BLACK FOREST CHOCOLATE CAKE!
Falling cakes? A head of another character? A generic "GAME OVER"? Bah.
Disappointing.
I begin my review by stating, how refreshing it is to see a nice, minimalist gif game cover. So many submissions have chosen a mundane, static game cover.
Upon launching the game I am greeted immediately by gameplay. Instant gratification. Robust controls lay on the starboard bow, letting me know immediately how to play.
As a small cupcake, one would think you wouldn't move very fast, but you glide! I see I have been well greased. The gameplay is reminiscent of the sonic games, as you reach uncontrollable speeds and run into walls that could not possibly be predicted. A red wall of death chases you, clearly inspired by the PUBG wall of death, a nice nod to a classic.
The music is a nice touch, letting you really FEEL like a cupcake.
However the lack of a save system is a bit of a detriment. My highscore was 21 but it didn't remember :( This did not affect my enjoyment of the game but I cannot brag now. Hmmpf.
And while a cupcake does indeed have the word in it, it tries too hard to be more than cake. I cannot in good conscience award full marks for the theme.
I would like to have seen more. Yes, I have never seen a cupcake nyoom around like a crack addled man chasing money, but more verticality would be a breath of fresh air.
I await the next fresh game out of the oven patiently.