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TaiyouShinobi

29
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A member registered Feb 27, 2019 · View creator page →

Creator of

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Game seems to work well mechanically.
When I ran it using the "main.exe" file it never played any sound or audio for me. I can see a folder for sound and audio and the files play on their own separately, but did not seem to work when running the game on my system.
The sprint/clean mechanic is interesting but probably needs some tuning, I found it a hassle that my water bar was so short and I had to refill it very often. Doubling the length of the bar would probably fix this annoyance, or allowing cleaning while holding the bucket (since you can sprint with it but not clean with it in hand).
I felt like I should have had like a "chest refill" task to accomplish along with the torches and slime, but they didn't seem to do anything at present. From the gdd it's more for attracting/luring the adventurer, but I wasn't sure of the purpose of that; perhaps it's for a future version.
Otherwise, the game looks nice, and for a custom engine it seems to be running smoothly, aside from my audio issues. Good work!

Fun game. Does a really good job of hitting the theme in a compact package. There were some moon logic bits here and there that left me looking for stuff for a while. Also I think I got the good ending, but I feel I probably missed something since it skipped the last bar fill up, but that may have just been a design choice to go straight to the party. Not sure. Was fun though! You all made a great game experience with plenty of polish and some laughs! :3

Some quick bugs I've found and fixed as able (Though not uploaded here yet):

  • On Level 4 (Job 1), the map was shifted slightly off center and so the reticle doesn't line up properly. Still playable, but you will need to go only off mouse placement for that level. It doesn't appear to be the case in any other levels though.
  • On Level 8 (Job 5), one tile of the map did not get placed properly and slimes may end up going out of bounds. Still playable, but it may be difficult to contain them if they manage to get out.
  • Very rarely, if a slime moves to the same tile where you are casting the Barricade Spell in the same frame, it may end up getting stuck underneath it. Unfortunately, it can't always get back out and you may not be able to kill it. If that happens you may need to restart that level. Sorry about that.

Really love this game! Very interesting puzzle design and clean, adorable graphics! Great work on it! :3

Hey, I'm glad you had fun! Did you try the "drive" kick? It's better for sliding the dice when you get the value you need and keeping it until you can kick it into a goal. Sometimes it has trouble though. Either way, thanks for playing! :)

A point and click adventure is pretty difficult to tackle in such a short time, so it was interesting to see your submission. It was a bit glitchy at times, but I could see where the idea of this was going, and the art style is cool too. I think this could turn into a really fun little adventure if you wanted to continue to work on it!

Loved this one for how it takes on the theme! Just a fantastic game all around! Great work!

Fantastic game! Very polished and clever concept! I could see this fleshed out into a full game that's a ton of fun to play. My only major criticism might be that sometimes the dice can get caught in a movement pattern that leaves them in the stun zone for a while and it drains the timer as you're waiting to be able to collect it. Maybe consider putting in an ability to "shake" the game board to add some more random velocity to the dice? Either way, fantastic work!

Interesting take on the theme, less about the dice themselves and more about the luck behind them. It's a fun little plinko style game that can be unnerving watching the die fall and hoping it doesn't get stuck bouncing between two enemy pegs when you're on your last bits of life, haha. Though I do wish there were a few more pin packs and types of pins, it's a very fun game!

A d20 golf ball with special effects is a pretty neat idea! It could be my hardware since it's a bit older, but for me there were a few times where the "ball" went through slopes (especially with the "heavy" modifier), but otherwise it's a pretty fun golfing game and I enjoyed it!

Thanks so much! The time restriction definitely makes it difficult to hit everything you want to, but that's also the fun of it! I had to scale down to what I thought I could fit in, but I'm really glad that the potential of what it could become came through. And thanks for your feedback those are definitely things I hope to add going forward! :)

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Just a note for some of the known major bugs and concerns:
- There is currently no "end" state, however, if you manage to score all 13 dice that can spawn then you can call that a completion win! (Dice that fall out of bounds will respawn but are not removed from the dice pool total).
- Sometimes the ball may get stuck in the crowd area and become unreachable.
-Occasionally the goals may accept a die that doesn't match it's requested value. It should not affect gameplay though.

Hope that clears a few things up. (I'd have put it in the description itself but I'm worried it might be against the rules to change/edit it.)

Well since this is just the barest form that I could make during the time restrictions, essentially the objective is just to get the dice into any of the four goals that has a matching desired value (noted by the floating panels beside them). The long term idea would be to have other players (or bots) that compete and try to get dice into their own goals at the same time, which I think could make for a fun, chaotic party type game, but that's for future development.
Still, thanks for checking it out! :)

Yes, hopefully in the future I can add some multiplayer elements. I think it would make for some great chaotic fun!

Yup, definitely needs some work and tuning, but I think it has potential. Thanks for checking it out!

Enjoyed this one, though it does have a bit of a learning curve. I feel it has like a really retro aesthetic going on that I like, would have loved some additional beeps and boops to give it that extra feel, but it's really clean and fun to play!

Solid puzzler (though the last one was a little annoying at points, haha)! Great work!

I've seen the 1-6 to move used before, but this was a unique spin on it! Very difficult but has an addicting quality!

I've seen the 1-6 to move used before, but this was a unique spin on it! Very difficult but has an addicting quality!

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Solid puzzle game! Took me a few tries but I got through all of them! I did wonder if some of the level titles were glitched? Because it seemed like I got "The Great Roll" three times for different levels, haha. Anyway, well done!

Enjoyable, but a bit difficult. I wish I understood what rolling the dice did aside from entering the next level. Other than that it's a really lovely game!

Fun little micro games! I will say some of the time constraints are a bit tight, with the "Search" and "Wack" minigames, but still enjoyable. Great job!

Neat little puzzler! The physics are a bit wild sometimes, but it works with enough throws, haha. Fun game!

Took a while for me to figure out the moving mechanic, but was enjoyable!

A lot of fun! I do wish the combat was slightly faster since it's an auto battler though. Otherwise it's a great game!

Really enjoyed this! Adding new "sides" for more shaping is a cool idea! May want to add in a note about the room reset key "R" (if it isn't mentioned somewhere I missed) but this is a great little game!

I laughed a lot while playing this, it's sort of a goofy concept but I like the idea of a defender die and a hapless mage. Also the models are really funny, especially when paired with the epic music. I like it!

Very interesting concept with the micro games. Would like to see more of those and maybe a "micro game timer" to know how long you have before success or failure. Very fun!

Fun little survival game! Not sure if there are mechanics I missed but I think a reroll station could be a good addition!