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Switchboard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #115 | 4.364 | 4.364 |
Overall | #157 | 4.000 | 4.000 |
Originality | #332 | 3.955 | 3.955 |
Fun | #394 | 3.682 | 3.682 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
People are brought together or pushed apart by their ability to talk to the right people in the right way. Our core mechanic of entangling and disentangling signals also applies directly.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I love how polished and well presented this game is, really enjoyed it great work! :)
What a creative puzzle game! I love the music, art, and flavor of this game; it feels really polished. Like other players, I got stuck on the splitters/combiners (introduced in level 5), so I wasn't able to advance too far. But the first few levels were fun tutorial levels. The game feel was on-point!
I really like the concept, the art style is nice and the music complements it nicely.
The combiners/splitters for me were very confusing, sometimes the signals wouldn't merge and one would come out all the way back to the emitter on the left side.
I love that the waves actually combine (which admittedly took me a really long time to figure out).
As others have said, the splitters and combiners were really unclear. You just hade to play around with them until they worked, but I never figured out why it worked. It would be really nice to show which pieces are fixed.
Overall I thought this was a clever fit for the theme.
I had a hard time understanding why the splitters & combiners would or wouldn't work. Also, sometimes I could complete one line then remove a part for another, and the level would still complete, even if it was a conference call. Love the little bits of narrative, lots of fun there.
The visuals are amazing and the mechanic is super interesting, would love to see it as a full game exploring that idea a lot more
Super well polished game. I love the visuals, and the music / sound is great, especially that super catchy victory tune.
Really cool game! I got stuck on 12, and I agree about the movable/not movable pieces. It'd be nice to get more hint of what goes where so you're not just fumbling about, especially with combined signals.
This is dope! There are a couple of things that could be changed for clarity, specifically which pieces can be moved/can't be moved, and MAYBE a way to tell which switches should be connected besides context clues. There's a couple of levels (specifically 12) where it's not readily apparent which goes where. But I really really loved this game!
What a fun game, and what an interesting take on the theme! I have been trying to be economical with my time on these games, but this one stole an extremely pleasant hour away from me! Thoroughly enjoyable.